DocumentCode
3452136
Title
Realistic human walking paths
Author
Brogan, David C. ; Johnson, Nicholas L.
Author_Institution
Dept. of Comput. Sci., Virginia Univ., Charlottesville, VA, USA
fYear
2003
fDate
8-9 May 2003
Firstpage
94
Lastpage
101
Abstract
Pedestrian navigation is a complex function of human dynamics, a desired destination, and the presence of obstacles. People cannot stop and start instantaneously and their turning abilities are influenced by kinematic and dynamical constraints. A realistic model of human walking paths is an important development for entertainment applications and many classes of simulations. We present a novel behavioral model of path planning that extends previous models through its significant use of pedestrian performance statistics that were obtained during a suite of experiments. We develop an original interpretation of quantitative metrics for measuring a model´s accuracy, and use it to compare our path planning approach to a popular contemporary method. Results indicate that this new path planning model better fits natural human behavior than previous models.
Keywords
biology computing; computer animation; digital simulation; gait analysis; path planning; realistic images; behavioral model; entertainment applications; human dynamics; human walking paths; obstacles; path planning; pedestrian navigation; pedestrian performance statistics; quantitative metrics; realistic model; simulations; walking animations; Air safety; Animation; Humans; Kinematics; Legged locomotion; Navigation; Path planning; Robots; Testing; Turning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation and Social Agents, 2003. 16th International Conference on
ISSN
1087-4844
Print_ISBN
0-7695-1934-2
Type
conf
DOI
10.1109/CASA.2003.1199309
Filename
1199309
Link To Document