• DocumentCode
    3452136
  • Title

    Realistic human walking paths

  • Author

    Brogan, David C. ; Johnson, Nicholas L.

  • Author_Institution
    Dept. of Comput. Sci., Virginia Univ., Charlottesville, VA, USA
  • fYear
    2003
  • fDate
    8-9 May 2003
  • Firstpage
    94
  • Lastpage
    101
  • Abstract
    Pedestrian navigation is a complex function of human dynamics, a desired destination, and the presence of obstacles. People cannot stop and start instantaneously and their turning abilities are influenced by kinematic and dynamical constraints. A realistic model of human walking paths is an important development for entertainment applications and many classes of simulations. We present a novel behavioral model of path planning that extends previous models through its significant use of pedestrian performance statistics that were obtained during a suite of experiments. We develop an original interpretation of quantitative metrics for measuring a model´s accuracy, and use it to compare our path planning approach to a popular contemporary method. Results indicate that this new path planning model better fits natural human behavior than previous models.
  • Keywords
    biology computing; computer animation; digital simulation; gait analysis; path planning; realistic images; behavioral model; entertainment applications; human dynamics; human walking paths; obstacles; path planning; pedestrian navigation; pedestrian performance statistics; quantitative metrics; realistic model; simulations; walking animations; Air safety; Animation; Humans; Kinematics; Legged locomotion; Navigation; Path planning; Robots; Testing; Turning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation and Social Agents, 2003. 16th International Conference on
  • ISSN
    1087-4844
  • Print_ISBN
    0-7695-1934-2
  • Type

    conf

  • DOI
    10.1109/CASA.2003.1199309
  • Filename
    1199309