DocumentCode :
3452160
Title :
Bottom-up visual attention for virtual human animation
Author :
Peters, Christopher ; O´Sullivan, Carol
Author_Institution :
Dept. of Comput. Sci., Trinity Coll., Dublin, Ireland
fYear :
2003
fDate :
8-9 May 2003
Firstpage :
111
Lastpage :
117
Abstract :
We present a system for the automatic generation of bottom-up visual attention behaviours in virtual humans. Bottom-up attention refers to the way in which the environment solicits one´s attention without regard to task-level goals. Our framework is based on the interactions of multiple components: a synthetic vision system for perceiving the virtual world, a model of bottom-up attention for early visual processing of perceived stimuli, a memory system for the storage of previously sensed data and a gaze controller for the generation of resultant behaviours. Our aim is to provide a feeling of presence in inhabited virtual environments by endowing agents with the ability to pay attention to their surroundings.
Keywords :
computer animation; software agents; virtual reality; agents; automatic generation; bottom-up visual attention; early visual processing; gaze controller; inhabited virtual environments; memory system; perceived stimuli; presence; previously sensed data storage; resultant behaviour generation; synthetic vision system; task-level goals; virtual human animation; virtual world; Animation; Computer science; Degradation; Educational institutions; Graphics; Humans; Image generation; Layout; Machine vision; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation and Social Agents, 2003. 16th International Conference on
ISSN :
1087-4844
Print_ISBN :
0-7695-1934-2
Type :
conf
DOI :
10.1109/CASA.2003.1199311
Filename :
1199311
Link To Document :
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