DocumentCode :
3452221
Title :
Reactive pedestrian path following from examples
Author :
Metoyer, Ronald A. ; Hodgins, Jessica K.
Author_Institution :
Dept. of Comput. Sci., Oregon State Univ., Corvallis, OR, USA
fYear :
2003
fDate :
8-9 May 2003
Firstpage :
149
Lastpage :
156
Abstract :
To present an accurate and compelling view of a new environment, architectural and urban planning applications both require animations of people. Ideally, these animations would be easy for a non-programmer to construct, just as buildings and streets can be modeled by an architect or artist using commercial modeling software. In this paper we explore an approach for generating reactive path following based on the user´s examples of the desired behavior. The examples are used to build a model of the desired reactive behavior. The model is combined with reactive control methods to produce natural 2D pedestrian trajectories. The system then automatically generates 3D pedestrian locomotion using motion capture resequencing algorithms. We discuss the accuracy of the model of pedestrian motion and show that simple direction primitives can be recorded and used to build natural, reactive, path-following behaviors.
Keywords :
architecture; computer animation; path planning; town and country planning; 3D pedestrian locomotion; architectural applications; automatic generation; motion capture resequencing algorithms; natural 2D pedestrian trajectories; pedestrian motion; people animations; reactive pedestrian path following; urban planning applications; user examples; Animation; Automatic control; Computer graphics; Humans; Layout; Navigation; Robots; Trajectory; Urban planning; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation and Social Agents, 2003. 16th International Conference on
ISSN :
1087-4844
Print_ISBN :
0-7695-1934-2
Type :
conf
DOI :
10.1109/CASA.2003.1199318
Filename :
1199318
Link To Document :
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