DocumentCode
3453910
Title
A gaming framework for a transactional DSM system
Author
Schoettner, M. ; Wende, M. ; Goeckelmann, R. ; Bindhammer, T. ; Schmid, U. ; Schulthess, P.
Author_Institution
Ulm Univ., Germany
fYear
2003
fDate
12-15 May 2003
Firstpage
502
Lastpage
509
Abstract
State-of-the-art middleware like .NET or J2EE offers transparent access to distributed objects and services but lack support for consistency between groups of objects. Distributed Shared Memory (DSM) is an interesting alternative to build distributed applications because it maintains consistency among object groups. Although DSM has been used in the past only for special number crunching programs we expect it to be a good foundation to simplify the development of multi-player games and virtual reality applications. In this paper we present the relevant parts of our transactional DSM operating system (OS). Subsequently, we describe the gaming framework built on top of the DSM system. Finally we evaluate the framework with a sample game.
Keywords
computer games; distributed shared memory systems; graphical user interfaces; operating systems (computers); virtual reality; .NET; J2EE; distributed objects; middleware; multiplayer games; transactional distributed shared memory operating system; virtual reality applications; Application software; Geometry; Java; Layout; Middleware; Operating systems; Programming profession; Prototypes; Rendering (computer graphics); Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Cluster Computing and the Grid, 2003. Proceedings. CCGrid 2003. 3rd IEEE/ACM International Symposium on
Print_ISBN
0-7695-1919-9
Type
conf
DOI
10.1109/CCGRID.2003.1199407
Filename
1199407
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