• DocumentCode
    3453910
  • Title

    A gaming framework for a transactional DSM system

  • Author

    Schoettner, M. ; Wende, M. ; Goeckelmann, R. ; Bindhammer, T. ; Schmid, U. ; Schulthess, P.

  • Author_Institution
    Ulm Univ., Germany
  • fYear
    2003
  • fDate
    12-15 May 2003
  • Firstpage
    502
  • Lastpage
    509
  • Abstract
    State-of-the-art middleware like .NET or J2EE offers transparent access to distributed objects and services but lack support for consistency between groups of objects. Distributed Shared Memory (DSM) is an interesting alternative to build distributed applications because it maintains consistency among object groups. Although DSM has been used in the past only for special number crunching programs we expect it to be a good foundation to simplify the development of multi-player games and virtual reality applications. In this paper we present the relevant parts of our transactional DSM operating system (OS). Subsequently, we describe the gaming framework built on top of the DSM system. Finally we evaluate the framework with a sample game.
  • Keywords
    computer games; distributed shared memory systems; graphical user interfaces; operating systems (computers); virtual reality; .NET; J2EE; distributed objects; middleware; multiplayer games; transactional distributed shared memory operating system; virtual reality applications; Application software; Geometry; Java; Layout; Middleware; Operating systems; Programming profession; Prototypes; Rendering (computer graphics); Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Cluster Computing and the Grid, 2003. Proceedings. CCGrid 2003. 3rd IEEE/ACM International Symposium on
  • Print_ISBN
    0-7695-1919-9
  • Type

    conf

  • DOI
    10.1109/CCGRID.2003.1199407
  • Filename
    1199407