• DocumentCode
    3458816
  • Title

    Dead Reckoning Based Rendering of 3D Cloud for Shiphandling Simulator

  • Author

    Shen, Helong ; Yin, Yong ; Li, Yongjin ; Zhang, Xinyu

  • Author_Institution
    Dalian Maritime Univ., Dalian, China
  • fYear
    2009
  • fDate
    7-9 Dec. 2009
  • Firstpage
    1331
  • Lastpage
    1334
  • Abstract
    Light interaction considering scattering and absorbing is implemented with some simplicity physically. Dead reckoning based calculation is used during the implementation. After the 3D cloud being integrated using cellular automata clouding modeling method, experimental results show that it has realistic effect with fast rendering speed on a common PC. The method in this paper is very suitable for the visual scene system in Shiphandling simulator.
  • Keywords
    Internet; cellular automata; marine engineering; rendering (computer graphics); 3D cloud; Shiphandling simulator; cellular automata clouding modeling method; dead reckoning based rendering; visual scene system; Analytical models; Cameras; Cloud computing; Computational modeling; Dead reckoning; Displays; Layout; Real time systems; Rendering (computer graphics); Visual system;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Innovative Computing, Information and Control (ICICIC), 2009 Fourth International Conference on
  • Conference_Location
    Kaohsiung
  • Print_ISBN
    978-1-4244-5543-0
  • Type

    conf

  • DOI
    10.1109/ICICIC.2009.156
  • Filename
    5412466