DocumentCode
3458816
Title
Dead Reckoning Based Rendering of 3D Cloud for Shiphandling Simulator
Author
Shen, Helong ; Yin, Yong ; Li, Yongjin ; Zhang, Xinyu
Author_Institution
Dalian Maritime Univ., Dalian, China
fYear
2009
fDate
7-9 Dec. 2009
Firstpage
1331
Lastpage
1334
Abstract
Light interaction considering scattering and absorbing is implemented with some simplicity physically. Dead reckoning based calculation is used during the implementation. After the 3D cloud being integrated using cellular automata clouding modeling method, experimental results show that it has realistic effect with fast rendering speed on a common PC. The method in this paper is very suitable for the visual scene system in Shiphandling simulator.
Keywords
Internet; cellular automata; marine engineering; rendering (computer graphics); 3D cloud; Shiphandling simulator; cellular automata clouding modeling method; dead reckoning based rendering; visual scene system; Analytical models; Cameras; Cloud computing; Computational modeling; Dead reckoning; Displays; Layout; Real time systems; Rendering (computer graphics); Visual system;
fLanguage
English
Publisher
ieee
Conference_Titel
Innovative Computing, Information and Control (ICICIC), 2009 Fourth International Conference on
Conference_Location
Kaohsiung
Print_ISBN
978-1-4244-5543-0
Type
conf
DOI
10.1109/ICICIC.2009.156
Filename
5412466
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