DocumentCode :
3458816
Title :
Dead Reckoning Based Rendering of 3D Cloud for Shiphandling Simulator
Author :
Shen, Helong ; Yin, Yong ; Li, Yongjin ; Zhang, Xinyu
Author_Institution :
Dalian Maritime Univ., Dalian, China
fYear :
2009
fDate :
7-9 Dec. 2009
Firstpage :
1331
Lastpage :
1334
Abstract :
Light interaction considering scattering and absorbing is implemented with some simplicity physically. Dead reckoning based calculation is used during the implementation. After the 3D cloud being integrated using cellular automata clouding modeling method, experimental results show that it has realistic effect with fast rendering speed on a common PC. The method in this paper is very suitable for the visual scene system in Shiphandling simulator.
Keywords :
Internet; cellular automata; marine engineering; rendering (computer graphics); 3D cloud; Shiphandling simulator; cellular automata clouding modeling method; dead reckoning based rendering; visual scene system; Analytical models; Cameras; Cloud computing; Computational modeling; Dead reckoning; Displays; Layout; Real time systems; Rendering (computer graphics); Visual system;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Innovative Computing, Information and Control (ICICIC), 2009 Fourth International Conference on
Conference_Location :
Kaohsiung
Print_ISBN :
978-1-4244-5543-0
Type :
conf
DOI :
10.1109/ICICIC.2009.156
Filename :
5412466
Link To Document :
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