DocumentCode
3459794
Title
Straight skeletons for binary shapes
Author
Demuth, Markus ; Aurenhammer, Franz ; Pinz, Axel
Author_Institution
Inst. for Theor. Comput. Sci., Graz Univ. of Technol., Graz, Austria
fYear
2010
fDate
13-18 June 2010
Firstpage
9
Lastpage
16
Abstract
This paper reviews the concept of straight skeletons, which is well known in computational geometry, and applies it to binary shapes that are used in vision-based shape and object recognition. We devise a novel algorithm for computing discrete straight skeletons from binary input images, which is based on a polygonal approximation of the input shape and a hybrid method that combines continuous and discrete geometry. In our experiments, we analyze the potential of straight skeletons in shape recognition, by comparing their performance with medial-axis based shock graphs on the Kimia shape databases. Our discrete straight skeleton algorithm is not only outperforming typical skeleton algorithms in terms of computational complexity, it also delivers surprisingly good results in its straightforward application to shape recognition.
Keywords
computational complexity; computational geometry; computer vision; object recognition; shape recognition; Kimia shape database; binary input image; binary shape; computational geometry; discrete geometry; discrete straight skeleton algorithm; medial-axis based shock graph; object recognition; polygonal approximation; vision based shape recognition; Approximation algorithms; Computational complexity; Computational geometry; Electric shock; Image databases; Object recognition; Performance analysis; Shape; Skeleton; Spatial databases;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision and Pattern Recognition Workshops (CVPRW), 2010 IEEE Computer Society Conference on
Conference_Location
San Francisco, CA
ISSN
2160-7508
Print_ISBN
978-1-4244-7029-7
Type
conf
DOI
10.1109/CVPRW.2010.5543279
Filename
5543279
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