DocumentCode :
3461344
Title :
Classes and subclasses in actor-oriented design
Author :
Lee, Edward ; Neuendorffer, Stephen
Author_Institution :
Dept. of EECS, California Univ, Berkeley, CA, USA
fYear :
2004
fDate :
23-25 June 2004
Firstpage :
161
Lastpage :
168
Abstract :
Actor-oriented languages provide a component composition methodology that emphasizes concurrency. The interfaces to actors are parameters and ports (vs. members and methods in object-oriented languages). Actors interact with one another through their ports via a messaging schema that can follow any of several concurrent semantics (vs. procedure calls, with prevail in OO languages). Domain-specific actor-oriented languages and frameworks are common (e.g. Simulink, LabVIEW, and many others). However, they lack many of the modularity and abstraction mechanisms that programmers have become accustomed to in 00 languages, such as classes, inheritance, interfaces, and polymorphism. This extended abstract shows the form that such mechanisms might take in AO languages. A prototype of these mechanisms realized in Ptolemy II is described.
Keywords :
object-oriented languages; object-oriented programming; Ptolemy II; actor-oriented design; domain-specific actor-oriented languages; object-oriented languages; Computer languages; Concurrent computing; Data structures; Embedded software; Gold; Object oriented modeling; Productivity; Real time systems; Software design; Technological innovation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Formal Methods and Models for Co-Design, 2004. MEMOCODE '04. Proceedings. Second ACM and IEEE International Conference on
Print_ISBN :
0-7803-8509-8
Type :
conf
DOI :
10.1109/MEMCOD.2004.1459848
Filename :
1459848
Link To Document :
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