DocumentCode
3463224
Title
Analysis on Server Marketplace in the Network Game Industry Based on the View of Game Theory and Hotelling Model
Author
Ming, Li
Author_Institution
Economic & Manage. Sch., Wuhan Univ., Wuhan
fYear
2008
fDate
12-14 Oct. 2008
Firstpage
1
Lastpage
4
Abstract
Nowadays, network game (also called on-line) industry has made great progress. Plenty of network game companys have earned good money, but there is a very important problem that threatened the prosperity of network game industry, the problem is called "illegal-server" problem. In this paper, firstly, I put forward several Base Basic assumptions in order to make a hotelling model to analyze this problem; secondly, I use Game theory to expatiate the reaction of the players and the providers under such circumstance that specific of player preference distribution is unknown; lastly ,I bring forward lots of social and economic policy suggestions to cope with the problem, these suggestions are feasible and helpful to promote network game industry.
Keywords
DP industry; computer games; consumer behaviour; game theory; network servers; statistical distributions; base basic assumptions; economic policy suggestions; game theory; hotelling model; illegal-server problem; network game company; network game industry; on-line industry; player preference distribution; server marketplace; social policy suggestions; Density functional theory; Distribution functions; Game theory; Government; Industrial economics; Investments; Monopoly; Network servers; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Wireless Communications, Networking and Mobile Computing, 2008. WiCOM '08. 4th International Conference on
Conference_Location
Dalian
Print_ISBN
978-1-4244-2107-7
Electronic_ISBN
978-1-4244-2108-4
Type
conf
DOI
10.1109/WiCom.2008.2080
Filename
4680269
Link To Document