DocumentCode :
3465382
Title :
Packet reading for network emulation
Author :
Bradford, Russell ; Simmonds, Rob ; Unger, Brian
Author_Institution :
Dept. of Math. Sci., Univ. of Bath, UK
fYear :
2001
fDate :
2001
Firstpage :
150
Lastpage :
157
Abstract :
A network emulator, such as the Internet Protocol Traffic and Network Emulator (IP-TNE), enables real applications running on external hosts to interact via a virtual network modelled within the emulator. It combines a real-time network simulation engine with methods to capture specific packets from a network and write packets back to the network with customised headers. This paper explains the reading and writing of packets. It describes which components can be implemented in a portable manner and which need to be implemented in different ways on different operating systems. Both kernel level and user level packet filtering are examined and performance results using gigabit Ethernet and various readers are presented
Keywords :
digital simulation; discrete event simulation; local area networks; network operating systems; packet switching; real-time systems; telecommunication traffic; transport protocols; IP-TNE; Internet Protocol Traffic and Network Emulator; customised headers; gigabit Ethernet; kernel level packet filtering; network emulation; operating systems; packet capture; packet reading; packet writing; parallel discrete event simulation; real-time network simulation engine; user level packet filtering; virtual network; Emulation; Filtering; IP networks; Kernel; Operating systems; Protocols; Search engines; Telecommunication traffic; Traffic control; Writing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Modeling, Analysis and Simulation of Computer and Telecommunication Systems, 2001. Proceedings. Ninth International Symposium on
Conference_Location :
Cincinnati, OH
ISSN :
1526-7639
Print_ISBN :
0-7695-1315-8
Type :
conf
DOI :
10.1109/MASCOT.2001.948864
Filename :
948864
Link To Document :
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