DocumentCode
3471436
Title
Fuzzy logic in agent-based game design
Author
Li, Yifan ; Musilek, Petr ; Wyard-Scott, Loren
Author_Institution
Dept. of Electr. & Comput. Eng., Alberta Univ., Edmonton, Alta., Canada
Volume
2
fYear
2004
fDate
27-30 June 2004
Firstpage
734
Abstract
The underlying artificial intelligence of computer games is constantly in need of improvement to meet the ever-increasing demands of game players. This paper discusses how intelligent agents and fuzzy logic can help increase the quality and amount of a computer game´s most important element: interaction. The applications of fuzzy logic in behavior design are illustrated in detail through implementation of an arcade-style game.
Keywords
computer games; fuzzy control; fuzzy logic; object-oriented programming; software agents; agent-based game design; artificial intelligence; computer games; fuzzy control; fuzzy logic; intelligent agents; Artificial intelligence; Computer architecture; Fuzzy control; Fuzzy logic; Fuzzy systems; Intelligent agent; Knowledge based systems; Military computing; Space technology; Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Fuzzy Information, 2004. Processing NAFIPS '04. IEEE Annual Meeting of the
Print_ISBN
0-7803-8376-1
Type
conf
DOI
10.1109/NAFIPS.2004.1337393
Filename
1337393
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