DocumentCode :
3471436
Title :
Fuzzy logic in agent-based game design
Author :
Li, Yifan ; Musilek, Petr ; Wyard-Scott, Loren
Author_Institution :
Dept. of Electr. & Comput. Eng., Alberta Univ., Edmonton, Alta., Canada
Volume :
2
fYear :
2004
fDate :
27-30 June 2004
Firstpage :
734
Abstract :
The underlying artificial intelligence of computer games is constantly in need of improvement to meet the ever-increasing demands of game players. This paper discusses how intelligent agents and fuzzy logic can help increase the quality and amount of a computer game´s most important element: interaction. The applications of fuzzy logic in behavior design are illustrated in detail through implementation of an arcade-style game.
Keywords :
computer games; fuzzy control; fuzzy logic; object-oriented programming; software agents; agent-based game design; artificial intelligence; computer games; fuzzy control; fuzzy logic; intelligent agents; Artificial intelligence; Computer architecture; Fuzzy control; Fuzzy logic; Fuzzy systems; Intelligent agent; Knowledge based systems; Military computing; Space technology; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Fuzzy Information, 2004. Processing NAFIPS '04. IEEE Annual Meeting of the
Print_ISBN :
0-7803-8376-1
Type :
conf
DOI :
10.1109/NAFIPS.2004.1337393
Filename :
1337393
Link To Document :
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