• DocumentCode
    3471436
  • Title

    Fuzzy logic in agent-based game design

  • Author

    Li, Yifan ; Musilek, Petr ; Wyard-Scott, Loren

  • Author_Institution
    Dept. of Electr. & Comput. Eng., Alberta Univ., Edmonton, Alta., Canada
  • Volume
    2
  • fYear
    2004
  • fDate
    27-30 June 2004
  • Firstpage
    734
  • Abstract
    The underlying artificial intelligence of computer games is constantly in need of improvement to meet the ever-increasing demands of game players. This paper discusses how intelligent agents and fuzzy logic can help increase the quality and amount of a computer game´s most important element: interaction. The applications of fuzzy logic in behavior design are illustrated in detail through implementation of an arcade-style game.
  • Keywords
    computer games; fuzzy control; fuzzy logic; object-oriented programming; software agents; agent-based game design; artificial intelligence; computer games; fuzzy control; fuzzy logic; intelligent agents; Artificial intelligence; Computer architecture; Fuzzy control; Fuzzy logic; Fuzzy systems; Intelligent agent; Knowledge based systems; Military computing; Space technology; Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Fuzzy Information, 2004. Processing NAFIPS '04. IEEE Annual Meeting of the
  • Print_ISBN
    0-7803-8376-1
  • Type

    conf

  • DOI
    10.1109/NAFIPS.2004.1337393
  • Filename
    1337393