DocumentCode
3476080
Title
Development of a volume rendering system using 3D texture compression techniques on general-purpose personal computers
Author
Doi, Akio ; Takahashi, Hiroki ; Mawatari, Taro ; Mega, Sachio
Author_Institution
Adv. Visualization Lab., Iwate Prefectural Univ., Takizawa, Japan
fYear
2011
fDate
27-30 Sept. 2011
Firstpage
448
Lastpage
451
Abstract
In this paper, we present the development of a high-speed volume rendering system that combines 3D texture compression and parallel programming techniques for rendering multiple high-resolution 3D images obtained with medical or industrial CT. The 3D texture compression algorithm (DXT5) provides extremely high efficiency since it reduces the memory consumption to 1/4 of the original without having a negative impact on the image quality or display speed. By using this approach, it is possible to use personal computers with general-purpose graphics capabilities to display high-resolution 3D images or groups of multiple 3D images obtained with medical or industrial CT in real time.
Keywords
computerised tomography; data compression; image coding; image texture; medical image processing; parallel programming; rendering (computer graphics); 3D texture compression technique; computerised tomography; general-purpose graphics capability; general-purpose personal computer; high-resolution 3D image; image display speed; image quality; industrial CT; medical CT; parallel programming technique; volume rendering system; Detectors; Image coding; Image resolution; Optical detectors; Optical imaging; Optical variables measurement; Rendering (computer graphics); 3D Texture Compression; 3D dimensional image; Medical Imaging; Parallel Processing; Volume Rendering;
fLanguage
English
Publisher
ieee
Conference_Titel
Awareness Science and Technology (iCAST), 2011 3rd International Conference on
Conference_Location
Dalian
Print_ISBN
978-1-4577-0887-9
Type
conf
DOI
10.1109/ICAwST.2011.6163192
Filename
6163192
Link To Document