• DocumentCode
    3476386
  • Title

    A Monte-Carlo approach for the endgame of Ms. Pac-Man

  • Author

    Tong, Bruce Kwong-Bun ; Chun Man Ma ; Chi Wan Sung

  • Author_Institution
    Dept. of Electron. Eng., City Univ. of Hong Kong, Hong Kong, China
  • fYear
    2011
  • fDate
    Aug. 31 2011-Sept. 3 2011
  • Firstpage
    9
  • Lastpage
    15
  • Abstract
    Ms. Pac-Man is a challenging video game which provides an interesting platform for artificial intelligence and computational intelligence research. This paper introduces the novel concept of path testing and reports an effective Monte-Carlo approach to develop an endgame module of an intelligent agent that plays the game. Our experimental results show that the proposed method often helps Ms. Pac-Man to eat pills effectively in the endgame. It enables the agent to advance to higher stages and earn more scores. Our agent with the endgame module has achieved a 20% increase in average score over the same agent without the module.
  • Keywords
    Monte Carlo methods; computer games; software agents; Monte Carlo approach; Ms. Pac-Man; artificial intelligence research; computational intelligence research; endgame module; intelligent agent; path testing; video game; Artificial intelligence; Computational intelligence; Computers; Conferences; Games; Monte Carlo methods; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2011 IEEE Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4577-0010-1
  • Electronic_ISBN
    978-1-4577-0009-5
  • Type

    conf

  • DOI
    10.1109/CIG.2011.6031983
  • Filename
    6031983