DocumentCode
3476412
Title
Optimization of an evaluation function of the 4-sided dominoes game using a genetic algorithm
Author
Antonio, N.S. ; Filho, C.F.F.C. ; Costa, M.G.F. ; Padilla, R.
Author_Institution
Centro de P&D em Tecnol. Eletron. e da Informacao, Univ. Fed. do Amazonas, Manaus, Brazil
fYear
2011
fDate
Aug. 31 2011-Sept. 3 2011
Firstpage
24
Lastpage
30
Abstract
In 4-sided dominoes, the popular way of playing dominoes in Amazonas State, the strategies used for the game are more complex than those adopted in the more traditional 2-sided dominoes, the most popular dominoes game played in Brazil. This work presents the optimization of an evaluation function for the best move in 4-sided dominoes using a genetic algorithm. The evaluation function is composed of terms that incorporate the game´s strategies and are defined as: punctuating, facilitating future moves and complicating opponents´ moves. Coefficients were defined to determine the importance of each term of the evaluation function and a set of parameters and operators for implementation of the genetic algorithm. The players´ ability was calculated by the number of wins in 5,000 matches. The results obtained during the simulations showed that the team (composed of 2 players) that used the evaluation function with its coefficients optimized by the genetic algorithm won in more than 70% of the total matches.
Keywords
game theory; genetic algorithms; 4-sided dominoes game; Amazonas State; complicating opponents moves; evaluation function; future moves facilitation; game strategies; genetic algorithm; punctuating; Biological cells; Equations; Games; Genetic algorithms; Mathematical model; Optimization; Tiles;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2011 IEEE Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4577-0010-1
Electronic_ISBN
978-1-4577-0009-5
Type
conf
DOI
10.1109/CIG.2011.6031985
Filename
6031985
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