DocumentCode :
3476451
Title :
Frame selection using iterative grammatical evolution for automatic comic generation from game logs
Author :
Thawonmas, Ruck ; Tani, Yuta
Author_Institution :
Intell. Comput. Entertainment Lab., Ritsumeikan Univ., Kusatsu, Japan
fYear :
2011
fDate :
Aug. 31 2011-Sept. 3 2011
Firstpage :
31
Lastpage :
38
Abstract :
Recently, we developed a system that visualizes a game play, from its game log, with a comic-style representation. In that system, comic frames are selected based on their interaction levels without considering users´ interests. In this paper, we tackle this issue by proposing an interactive frame-selection method that adopts interactive evolutionary computation (IEC) for evolving conditional rules used in selection of frames. IEC enables the user to directly give feedbacks on which an originally proposed subjective fitness function bases. In order to lessen user fatigue, the proposed method evolves the frame-selection conditional rules for certain consecutive generations based on this subjective fitness function - taking into account the latest user feedback - and another originally proposed objective fitness function. The objective fitness function ensures the consistency in the ratio among event types in a resulting comic with the ratio in the game log. As a promising evolutionary computation technique for the task in this work, we use grammatical evolution. We then evaluate the proposed method by a user evaluation using typical game logs. Experimental results confirm that evaluation participants favor comics whose frames are selected by the proposed method more than comics generated by a baseline method.
Keywords :
computer games; data visualisation; evolutionary computation; grammars; IEC; automatic comic generation; comic-style representation; frame-selection conditional rules; game logs; interactive evolutionary computation; interactive frame-selection method; iterative grammatical evolution; objective fitness function; subjective fitness function; Cameras; Computational intelligence; Conferences; Fatigue; Games; Genomics; Grammar;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2011 IEEE Conference on
Conference_Location :
Seoul
Print_ISBN :
978-1-4577-0010-1
Electronic_ISBN :
978-1-4577-0009-5
Type :
conf
DOI :
10.1109/CIG.2011.6031986
Filename :
6031986
Link To Document :
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