DocumentCode :
3476492
Title :
User-preference-based automated level generation for platform games
Author :
Nygren, N. ; Denzinger, Jorg ; Stephenson, Bill ; Aycock, John
Author_Institution :
Dept. of Comput. Sci., Univ. of Calgary, Calgary, AB, Canada
fYear :
2011
fDate :
Aug. 31 2011-Sept. 3 2011
Firstpage :
55
Lastpage :
62
Abstract :
Level content generation in the genre of platform games, so far, has focused primarily on the typical, tactile-skill based levels with simple left to right movement. In this paper, we present a level generation method that expands these standard kinds of levels by integrating puzzle based content that requires the player to explore the level in order to solve it. With these choices comes the need to elicit what kind of level a user would like to play at the current time, which is also covered by our level generation system.
Keywords :
computer games; human computer interaction; level content generation; platform games; user preference based automated level generation; Games; Genetic algorithms; Genetics; Humans; Portals; Weight measurement;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2011 IEEE Conference on
Conference_Location :
Seoul
Print_ISBN :
978-1-4577-0010-1
Electronic_ISBN :
978-1-4577-0009-5
Type :
conf
DOI :
10.1109/CIG.2011.6031989
Filename :
6031989
Link To Document :
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