DocumentCode :
3476717
Title :
Complexity analysis and playing strategies for Ludo and its variant race games
Author :
Alvi, F. ; Ahmed, Mariwan
Author_Institution :
Inf. & Comput. Sci. Dept., King Fahd Univ. of Pet. & Miner., Dhahran, Saudi Arabia
fYear :
2011
fDate :
Aug. 31 2011-Sept. 3 2011
Firstpage :
134
Lastpage :
141
Abstract :
Ludo is a 2-4 player non-deterministic race game with the objective of moving players´ pieces through a designated circuit into a winning location, in accordance with die rolls. In this paper we evaluate the state-space complexity of Ludo, and propose and analyze strategies based on four basic moves. We also provide an experimental comparison of pure and mixed versions of these strategies. This research is aimed at enhancing the domain specific knowledge for Ludo and its variant race games, which can then be used for performance improvement in temporal difference learning networks or in evolutionary game analysis for race games.
Keywords :
evolutionary computation; game theory; learning (artificial intelligence); Ludo; evolutionary game analysis; non-deterministic race game; playing strategies; state-space complexity; temporal difference learning networks; Complexity theory; Computational intelligence; Conferences; Equations; Games; Training; Upper bound;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games (CIG), 2011 IEEE Conference on
Conference_Location :
Seoul
Print_ISBN :
978-1-4577-0010-1
Electronic_ISBN :
978-1-4577-0009-5
Type :
conf
DOI :
10.1109/CIG.2011.6031999
Filename :
6031999
Link To Document :
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