DocumentCode
3476832
Title
Optimal strategies for multi objective games and their search by evolutionary multi objective optimization
Author
Avigad, Gideon ; Eisenstadt, E. ; Cohen, Miri Weiss
Author_Institution
Mech. Eng. Dept., Ort Braude Coll. of Eng., Karmiel, Israel
fYear
2011
fDate
Aug. 31 2011-Sept. 3 2011
Firstpage
166
Lastpage
173
Abstract
While both games and Multi-Objective Optimization (MOO) have been studied extensively in the literature, Multi-Objective Games (MOGs) have received less research attention. Existing studies deal mainly with mathematical formulations of the optimum. However, a definition and search for the representation of the optimal set, in the multi objective space, has not been attended. More specifically, a Pareto front for MOGs has not been defined or searched for in a concise way. In this paper we define such a front and propose a set-based multi-objective evolutionary algorithm to search for it. The resulting front, which is shown to be a layer rather than a clear-cut front, may support players in making strategic decisions during MOGs. Two examples are used to demonstrate the applicability of the algorithm. The results show that artificial intelligence may help solve complicated MOGs, thus highlighting a new and exciting research direction.
Keywords
evolutionary computation; game theory; search problems; set theory; artificial intelligence; evolutionary multiobjective optimization search; multiobjective games; optimal set representation; set based multiobjective evolutionary algorithm; strategic decisions; Boats; Equations; Evolutionary computation; Games; Optimization; Search problems;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2011 IEEE Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4577-0010-1
Electronic_ISBN
978-1-4577-0009-5
Type
conf
DOI
10.1109/CIG.2011.6032003
Filename
6032003
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