DocumentCode
3476975
Title
Automated story generation with multiple internal focalization
Author
Byung-Chull Bae ; Yun-Gyung Cheong ; Young, Robert M.
Author_Institution
Center for Comput. Games Res., IT Univ. of Copenhagen, Copenhagen, Denmark
fYear
2011
fDate
Aug. 31 2011-Sept. 3 2011
Firstpage
211
Lastpage
218
Abstract
In this paper we describe our ongoing effort for automated story generation with a computational model of focalization using a planning-based approach. To generate narrative with focalization, we suggest the use of different plan libraries for story characters. Based on the narrative theories on focalization, we also introduce the concept of focalizing factors to generate stories with multiple internal focalization, with the illustrated example of Rashomon (film directed by Akira Kurosawa, 1950). We believe that our approach might be beneficial for interactive storytelling and story-based games for both entertainment and educational purposes.
Keywords
computer games; entertainment; planning (artificial intelligence); user interfaces; Rashomon; automated story generation; educational purposes; entertainment purposes; interactive storytelling; multiple internal focalization; narrative focalization theories; plan libraries; planning based approach; story based games; Computational intelligence; Computational modeling; Conferences; Films; Games; Libraries; Planning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2011 IEEE Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4577-0010-1
Electronic_ISBN
978-1-4577-0009-5
Type
conf
DOI
10.1109/CIG.2011.6032009
Filename
6032009
Link To Document