DocumentCode
3477060
Title
Computational and human intelligence in blind Go
Author
Ping-Chiang Chou ; Doghmen, H. ; Chang-Shing Lee ; Teytaud, Fabien ; Teytaud, Olivier ; Hui-Ming Wang ; Mei-Hui Wang ; Li-Wen Wu ; Shi-Jim Yen
Author_Institution
Taiwan Go Assoc., Taiwan
fYear
2011
fDate
Aug. 31 2011-Sept. 3 2011
Firstpage
235
Lastpage
242
Abstract
In this paper, we will consider questions related to blindfolded play: (i) the impact (in various conditions) of playing blindfolded in the level of Go players in 9×9 Go (ii) the influence of a visual support (the visual support is a board with no stone) (iii) which modifications are required for making a program strong in the blind variant of the game (and, somehow surprisingly, implementing a program for playing blind go is not equivalent to implementing a program for playing go) (iv) some conclusions on the rules of blind Go for making it interesting and pedagogically efficient.
Keywords
artificial intelligence; game theory; Go players; blindfolded play; computational intelligence; human intelligence; Computational intelligence; Computers; Conferences; Games; Humans; Training; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2011 IEEE Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4577-0010-1
Electronic_ISBN
978-1-4577-0009-5
Type
conf
DOI
10.1109/CIG.2011.6032012
Filename
6032012
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