• DocumentCode
    3477060
  • Title

    Computational and human intelligence in blind Go

  • Author

    Ping-Chiang Chou ; Doghmen, H. ; Chang-Shing Lee ; Teytaud, Fabien ; Teytaud, Olivier ; Hui-Ming Wang ; Mei-Hui Wang ; Li-Wen Wu ; Shi-Jim Yen

  • Author_Institution
    Taiwan Go Assoc., Taiwan
  • fYear
    2011
  • fDate
    Aug. 31 2011-Sept. 3 2011
  • Firstpage
    235
  • Lastpage
    242
  • Abstract
    In this paper, we will consider questions related to blindfolded play: (i) the impact (in various conditions) of playing blindfolded in the level of Go players in 9×9 Go (ii) the influence of a visual support (the visual support is a board with no stone) (iii) which modifications are required for making a program strong in the blind variant of the game (and, somehow surprisingly, implementing a program for playing blind go is not equivalent to implementing a program for playing go) (iv) some conclusions on the rules of blind Go for making it interesting and pedagogically efficient.
  • Keywords
    artificial intelligence; game theory; Go players; blindfolded play; computational intelligence; human intelligence; Computational intelligence; Computers; Conferences; Games; Humans; Training; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2011 IEEE Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4577-0010-1
  • Electronic_ISBN
    978-1-4577-0009-5
  • Type

    conf

  • DOI
    10.1109/CIG.2011.6032012
  • Filename
    6032012