DocumentCode
3477110
Title
Random positions in Go
Author
Helmstetter, B. ; Chang-Shing Lee ; Teytaud, Fabien ; Teytaud, Olivier ; Mei-Hui Wang ; Yen, Shi-Jim
Author_Institution
LIASD, Univ. Paris 8, Paris, France
fYear
2011
fDate
Aug. 31 2011-Sept. 3 2011
Firstpage
250
Lastpage
257
Abstract
It is known that in chess, random positions are harder to memorize for humans. We here reproduce these experiments in the Asian game of Go, in which computers are much weaker than humans. We survey families of positions, discussing the relative strength of humans and computers, and then experiment random positions. The result is that computers are at the best amateur level for random positions. We also provide a protocol for generating interesting random positions (avoiding unfair situations).
Keywords
computer games; Go; computers; humans; random position generation; Computational intelligence; Computers; Conferences; Games; Humans; Monte Carlo methods; Sections;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games (CIG), 2011 IEEE Conference on
Conference_Location
Seoul
Print_ISBN
978-1-4577-0010-1
Electronic_ISBN
978-1-4577-0009-5
Type
conf
DOI
10.1109/CIG.2011.6032014
Filename
6032014
Link To Document