• DocumentCode
    3477110
  • Title

    Random positions in Go

  • Author

    Helmstetter, B. ; Chang-Shing Lee ; Teytaud, Fabien ; Teytaud, Olivier ; Mei-Hui Wang ; Yen, Shi-Jim

  • Author_Institution
    LIASD, Univ. Paris 8, Paris, France
  • fYear
    2011
  • fDate
    Aug. 31 2011-Sept. 3 2011
  • Firstpage
    250
  • Lastpage
    257
  • Abstract
    It is known that in chess, random positions are harder to memorize for humans. We here reproduce these experiments in the Asian game of Go, in which computers are much weaker than humans. We survey families of positions, discussing the relative strength of humans and computers, and then experiment random positions. The result is that computers are at the best amateur level for random positions. We also provide a protocol for generating interesting random positions (avoiding unfair situations).
  • Keywords
    computer games; Go; computers; humans; random position generation; Computational intelligence; Computers; Conferences; Games; Humans; Monte Carlo methods; Sections;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2011 IEEE Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4577-0010-1
  • Electronic_ISBN
    978-1-4577-0009-5
  • Type

    conf

  • DOI
    10.1109/CIG.2011.6032014
  • Filename
    6032014