• DocumentCode
    3477212
  • Title

    Toward supporting stories with procedurally generated game worlds

  • Author

    Hartsook, K. ; Zook, Alexander ; Das, S. ; Riedl, Mark Owen

  • Author_Institution
    Coll. of Comput., Georgia Inst. of Technol., Atlanta, GA, USA
  • fYear
    2011
  • fDate
    Aug. 31 2011-Sept. 3 2011
  • Firstpage
    297
  • Lastpage
    304
  • Abstract
    Computer role playing games engage players through interleaved story and open-ended game play. We present an approach to procedurally generating, rendering, and making playable novel games based on a priori unknown story structures. These stories may be authored by humans or by computational story generation systems. Our approach couples player, designer, and algorithm to generate a novel game using preferences for game play style, general design aesthetics, and a novel story structure. Our approach is implemented in Game Forge, a system that uses search-based optimization to find and render a novel game world configuration that supports a sequence of plot points plus play style preferences. Additionally, Game Forge supports execution of the game through reactive control of game world logic and non-player character behavior.
  • Keywords
    computer games; rendering (computer graphics); virtual reality; game forge; game world generation; games engage players; open ended game play; rendering; search based optimization; story generation systems; Bridges; Computers; Games; Genetic algorithms; Layout; Tiles; Vegetation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games (CIG), 2011 IEEE Conference on
  • Conference_Location
    Seoul
  • Print_ISBN
    978-1-4577-0010-1
  • Electronic_ISBN
    978-1-4577-0009-5
  • Type

    conf

  • DOI
    10.1109/CIG.2011.6032020
  • Filename
    6032020