DocumentCode
3477561
Title
Parallel volume-rendering algorithm performance on mesh-connected multicomputers
Author
Neumann, Ulrich
Author_Institution
Dept. of Comput. Sci., North Carolina Univ., Chapel Hill, NC, USA
fYear
1993
fDate
25-26 Oct 1993
Firstpage
97
Lastpage
104
Abstract
This work examines the network performance of mesh-connected multicomputers applied to parallel volume rendering algorithms. This issue has not been addressed in papers describing particular parallel implementations, but is pertinent to anyone designing or implementing parallel rendering algorithms. Parallel volume rendering algorithms fall into two main classes-image and object partitions. Communication requirements for algorithms in these classes are analyzed. Network performance for these algorithms is estimated by using an existing model of mesh network behavior. The performance estimates are verified by tests on the Touchstone Delta. The results indicate that, for a fixed screen size, the performance of 2D mesh networks scales very well then used with object partition algorithms-the time required for communication actually decreases as the data and system sizes increase. A Touchstone Delta implementation of an object partition algorithm is briefly described to illustrate the algorithm´s low communication requirements
Keywords
parallel algorithms; Touchstone Delta; communication requirements; mesh network behavior; mesh-connected multicomputers; network performance; object partitions; parallel volume rendering algorithms; Algorithm design and analysis; Communication networks; Computer science; Concurrent computing; Mesh networks; Parallel algorithms; Parallel processing; Partitioning algorithms; Rendering (computer graphics); Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Parallel Rendering Symposium, 1993
Conference_Location
San Jose, CA
Print_ISBN
0-8186-4920-8
Type
conf
DOI
10.1109/PRS.1993.586093
Filename
586093
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