• DocumentCode
    3478018
  • Title

    Overview of Business Games

  • Author

    Lu, Lijuan

  • Author_Institution
    Sch. of Bus. Adm., South China Univ. of Technol., Guangzhou
  • fYear
    2008
  • fDate
    12-14 Oct. 2008
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    The modern business games originated from war games exhibit salient advantages for participants to learn and accumulate their experience in a simulated world The usage of business games in teaching, training and research has obtained unprecedented growth. However, the effectiveness of business games has a significant impact on the development of business games. Based on the related works, this paper introduces and discusses the elements, the design, the application, and the trends of the business games. We find that the effectiveness of business games mainly depends on non-human factors (the game system function) and human factors (the game leader and the game players). Therefore, the design of the game system function should be highlighted in the process of a successful game design. Meanwhile, the characteristics of the players such as team cohesiveness should be taken into account during the game play.
  • Keywords
    computer based training; computer games; business games; teaching; training; war games; Companies; Decision making; Financial management; Game theory; Human factors; Inventory management; Marketing management; Packaging; Psychology; Toy industry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Wireless Communications, Networking and Mobile Computing, 2008. WiCOM '08. 4th International Conference on
  • Conference_Location
    Dalian
  • Print_ISBN
    978-1-4244-2107-7
  • Electronic_ISBN
    978-1-4244-2108-4
  • Type

    conf

  • DOI
    10.1109/WiCom.2008.2909
  • Filename
    4681098