DocumentCode :
3478800
Title :
Using games for benchmarking and representing the complete solution space using symbolic techniques
Author :
Fey, Görschwin ; Kinder, Sebastian ; Drechsler, Rolf
Author_Institution :
Inst. of Comput. Sci., Bremen Univ., Germany
fYear :
2003
fDate :
16-19 May 2003
Firstpage :
361
Lastpage :
366
Abstract :
Games often are inherently multi-valued problems and their wide variety offers different graduations of complexity. Moreover a lot of games have a parameter, like board-size that allows to generate differently sized instances of the same problem. All this makes them perfectly suitable for benchmarking in the multi-valued domain. So far the lack of benchmarks in this area often was compensated by transferring problems from binary to multi-valued, but for several application domains this is not adequate. This paper focuses on three games, that we consider suitable for benchmarking. We show the differences in complexity of the games and compare two coding schemes for one of them. All three problems are modeled by symbolic techniques, namely decision diagrams, leading to a complete representation of the solution space. This representation finds several applications, e.g. in objectively analyzing the efficiency of different heuristics on a solution space or to speed up learning algorithms.
Keywords :
binary decision diagrams; games of skill; heuristic programming; learning (artificial intelligence); multivalued logic; benchmarking; complete solution space; decision diagram; game modeling; learning algorithm; multivalued problem; symbolic technique; Algorithm design and analysis; Application software; Benchmark testing; Boolean functions; Circuit testing; Computer science; Data structures; Encoding; Logic; Scalability;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multiple-Valued Logic, 2003. Proceedings. 33rd International Symposium on
ISSN :
0195-623X
Print_ISBN :
0-7695-1918-0
Type :
conf
DOI :
10.1109/ISMVL.2003.1201429
Filename :
1201429
Link To Document :
بازگشت