DocumentCode :
347951
Title :
Real time 3D animation using progressive transmission
Author :
Greenberg, J. ; Kinsner, W.
Author_Institution :
Dept. of Electr. & Comput. Eng., Manitoba Univ., Winnipeg, Man., Canada
Volume :
2
fYear :
1999
fDate :
9-12 May 1999
Firstpage :
775
Abstract :
Current methods of compressing 3D animation for transmission over the Internet tend to be of very low quality. Quality is sacrificed to keep bandwidth low when using lossy compression techniques such as MPEG, Cinepak, or more recent formats such as Vivo and VDOnet. While these techniques can be effective approaches to all-purpose video compression, it should be possible to achieve better performance with the knowledge that the source consists of 3D animation. A new technique is proposed, which instead of focusing on compressing the rendered frames of the animation sequence, compresses and optimizes the original source scene data for streaming, and renders the 3D scene in real time on the client system.
Keywords :
Internet; computer animation; data compression; image sequences; real-time systems; rendering (computer graphics); 3D animation compression; Cinepak; Internet; MPEG; VDOnet; Vivo; animation sequence; client system; lossy compression techniques; progressive transmission; real time 3D animation; real-time 3D scene rendering; rendered frames; source scene data; streaming; Animation; Bandwidth; Data compression; Image coding; Internet; Laboratories; Layout; Streaming media; Transform coding; Video compression;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Electrical and Computer Engineering, 1999 IEEE Canadian Conference on
Conference_Location :
Edmonton, Alberta, Canada
ISSN :
0840-7789
Print_ISBN :
0-7803-5579-2
Type :
conf
DOI :
10.1109/CCECE.1999.808045
Filename :
808045
Link To Document :
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