DocumentCode
3480920
Title
AGORAS: Exploring Creative Learning on Tangible User Interfaces
Author
Catala, Alejandro ; Jaen, Javier ; Martinez-Villaronga, Adria A. ; Mocholi, Jose A.
Author_Institution
Dept. de Sist. Informaticos y Comput. (DSIC), Univ. Politec. de Valencia, Valencia, Spain
fYear
2011
fDate
18-22 July 2011
Firstpage
326
Lastpage
335
Abstract
Departing from creative learning foundations, this paper discusses on the suitability of interactive tables as a grounding technology to support creative learning for several reasons: support for social learning, because the subjects share a physical space as in traditional non-digital technologies, communication during the creative, experimental and reflexive process is direct and not computer-mediated, and subjects can carry out the task in parallel on the same surface. Considering reflection, discussion and creation processes in a loop, an experiment with teenagers has been conducted comparing a digital-based against a pure tangible tabletop in a task of creating entities consisting of blocks and joint elements. This preliminary study, designed to obtain initial insights about whether the grounding technology may become a promising tool to support creative learning, explores some aspects such as productivity, complexity of designs and concurrent co-manipulation. The results showed that subjects were more productive in terms of the number of solutions obtained using the non computer-mediated approach. However using the digital tabletop approach subjects design, on average, more complex or elaborate solutions in terms of the number of involved bodies and joints. Finally, an important finding was that teams established more frequently concurrent cooperation schemes in the digital tabletop condition by sharing more effectively the creation space.
Keywords
computer aided instruction; haptic interfaces; microcomputers; AGORAS; concurrent co-manipulation; concurrent cooperation schemes; creative learning; digital tabletop approach; grounding technology; interactive tables; noncomputer-mediated approach; social learning; tangible tabletop; tangible user interface; Education; Friction; Games; Joints; Robots; User interfaces; Creativity; Interactive Surface; Tabletop Displays; Tangible User Interface (TUI);
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Software and Applications Conference (COMPSAC), 2011 IEEE 35th Annual
Conference_Location
Munich
ISSN
0730-3157
Print_ISBN
978-1-4577-0544-1
Electronic_ISBN
0730-3157
Type
conf
DOI
10.1109/COMPSAC.2011.50
Filename
6032360
Link To Document