• DocumentCode
    3480920
  • Title

    AGORAS: Exploring Creative Learning on Tangible User Interfaces

  • Author

    Catala, Alejandro ; Jaen, Javier ; Martinez-Villaronga, Adria A. ; Mocholi, Jose A.

  • Author_Institution
    Dept. de Sist. Informaticos y Comput. (DSIC), Univ. Politec. de Valencia, Valencia, Spain
  • fYear
    2011
  • fDate
    18-22 July 2011
  • Firstpage
    326
  • Lastpage
    335
  • Abstract
    Departing from creative learning foundations, this paper discusses on the suitability of interactive tables as a grounding technology to support creative learning for several reasons: support for social learning, because the subjects share a physical space as in traditional non-digital technologies, communication during the creative, experimental and reflexive process is direct and not computer-mediated, and subjects can carry out the task in parallel on the same surface. Considering reflection, discussion and creation processes in a loop, an experiment with teenagers has been conducted comparing a digital-based against a pure tangible tabletop in a task of creating entities consisting of blocks and joint elements. This preliminary study, designed to obtain initial insights about whether the grounding technology may become a promising tool to support creative learning, explores some aspects such as productivity, complexity of designs and concurrent co-manipulation. The results showed that subjects were more productive in terms of the number of solutions obtained using the non computer-mediated approach. However using the digital tabletop approach subjects design, on average, more complex or elaborate solutions in terms of the number of involved bodies and joints. Finally, an important finding was that teams established more frequently concurrent cooperation schemes in the digital tabletop condition by sharing more effectively the creation space.
  • Keywords
    computer aided instruction; haptic interfaces; microcomputers; AGORAS; concurrent co-manipulation; concurrent cooperation schemes; creative learning; digital tabletop approach; grounding technology; interactive tables; noncomputer-mediated approach; social learning; tangible tabletop; tangible user interface; Education; Friction; Games; Joints; Robots; User interfaces; Creativity; Interactive Surface; Tabletop Displays; Tangible User Interface (TUI);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Software and Applications Conference (COMPSAC), 2011 IEEE 35th Annual
  • Conference_Location
    Munich
  • ISSN
    0730-3157
  • Print_ISBN
    978-1-4577-0544-1
  • Electronic_ISBN
    0730-3157
  • Type

    conf

  • DOI
    10.1109/COMPSAC.2011.50
  • Filename
    6032360