• DocumentCode
    3483794
  • Title

    A Group Behavior Model of Real-time Crowds in Virtual Environments

  • Author

    Liu, Yugang ; Chen, Leiting

  • Author_Institution
    Sch. of Comput. Sci. & Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu
  • fYear
    2008
  • fDate
    21-24 Sept. 2008
  • Firstpage
    866
  • Lastpage
    872
  • Abstract
    We present a real-time crowded model in virtual environments. In our model, we simulate the group behavior of huge crowds in real-time. Considering the limitation of computing speed, we adopt a hierarchical management model and construct the movement area in virtual environment by a dynamical potential field. The improved leader-follower structure yields realistic group behavior comparatively. Combination of global planning and local collision avoidance in a optimize framework solves the problems in motion of large crowds without effective collision avoidance. The test results illuminates that the smooth motion of every individual can be simulated on interactive rate in a mainstream microcomputer.
  • Keywords
    collision avoidance; computer animation; virtual reality; dynamical potential field; global planning; group behavior model; hierarchical management model; leader-follower structure; local collision avoidance; real-time crowds; virtual environments; Animals; Automata; Collision avoidance; Computational modeling; Computer science; Explosions; Game theory; Layout; Path planning; Virtual environment; Barycentric Coordinates; Dynamical Potential Field; Finite State Machine; Force Resistance Model; Multi-Groups Level;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robotics, Automation and Mechatronics, 2008 IEEE Conference on
  • Conference_Location
    Chengdu
  • Print_ISBN
    978-1-4244-1675-2
  • Electronic_ISBN
    978-1-4244-1676-9
  • Type

    conf

  • DOI
    10.1109/RAMECH.2008.4681409
  • Filename
    4681409