DocumentCode :
3483794
Title :
A Group Behavior Model of Real-time Crowds in Virtual Environments
Author :
Liu, Yugang ; Chen, Leiting
Author_Institution :
Sch. of Comput. Sci. & Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu
fYear :
2008
fDate :
21-24 Sept. 2008
Firstpage :
866
Lastpage :
872
Abstract :
We present a real-time crowded model in virtual environments. In our model, we simulate the group behavior of huge crowds in real-time. Considering the limitation of computing speed, we adopt a hierarchical management model and construct the movement area in virtual environment by a dynamical potential field. The improved leader-follower structure yields realistic group behavior comparatively. Combination of global planning and local collision avoidance in a optimize framework solves the problems in motion of large crowds without effective collision avoidance. The test results illuminates that the smooth motion of every individual can be simulated on interactive rate in a mainstream microcomputer.
Keywords :
collision avoidance; computer animation; virtual reality; dynamical potential field; global planning; group behavior model; hierarchical management model; leader-follower structure; local collision avoidance; real-time crowds; virtual environments; Animals; Automata; Collision avoidance; Computational modeling; Computer science; Explosions; Game theory; Layout; Path planning; Virtual environment; Barycentric Coordinates; Dynamical Potential Field; Finite State Machine; Force Resistance Model; Multi-Groups Level;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Robotics, Automation and Mechatronics, 2008 IEEE Conference on
Conference_Location :
Chengdu
Print_ISBN :
978-1-4244-1675-2
Electronic_ISBN :
978-1-4244-1676-9
Type :
conf
DOI :
10.1109/RAMECH.2008.4681409
Filename :
4681409
Link To Document :
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