DocumentCode
3483794
Title
A Group Behavior Model of Real-time Crowds in Virtual Environments
Author
Liu, Yugang ; Chen, Leiting
Author_Institution
Sch. of Comput. Sci. & Eng., Univ. of Electron. Sci. & Technol. of China, Chengdu
fYear
2008
fDate
21-24 Sept. 2008
Firstpage
866
Lastpage
872
Abstract
We present a real-time crowded model in virtual environments. In our model, we simulate the group behavior of huge crowds in real-time. Considering the limitation of computing speed, we adopt a hierarchical management model and construct the movement area in virtual environment by a dynamical potential field. The improved leader-follower structure yields realistic group behavior comparatively. Combination of global planning and local collision avoidance in a optimize framework solves the problems in motion of large crowds without effective collision avoidance. The test results illuminates that the smooth motion of every individual can be simulated on interactive rate in a mainstream microcomputer.
Keywords
collision avoidance; computer animation; virtual reality; dynamical potential field; global planning; group behavior model; hierarchical management model; leader-follower structure; local collision avoidance; real-time crowds; virtual environments; Animals; Automata; Collision avoidance; Computational modeling; Computer science; Explosions; Game theory; Layout; Path planning; Virtual environment; Barycentric Coordinates; Dynamical Potential Field; Finite State Machine; Force Resistance Model; Multi-Groups Level;
fLanguage
English
Publisher
ieee
Conference_Titel
Robotics, Automation and Mechatronics, 2008 IEEE Conference on
Conference_Location
Chengdu
Print_ISBN
978-1-4244-1675-2
Electronic_ISBN
978-1-4244-1676-9
Type
conf
DOI
10.1109/RAMECH.2008.4681409
Filename
4681409
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