• DocumentCode
    3485469
  • Title

    Is cloud gaming the future of the gaming industry?

  • Author

    Mariano, Bryce ; Koo, Simon G. M.

  • Author_Institution
    Dept. of Comput. Eng., Santa Clara Univ., Santa Clara, CA, USA
  • fYear
    2015
  • fDate
    7-10 July 2015
  • Firstpage
    969
  • Lastpage
    972
  • Abstract
    Cloud gaming is a system that has the potential to make virtually any video game, regardless of system requirements, to be played on almost any client. Put simply, this is accomplished by having servers that do all the graphic intensive computations normally done on a local machine, whether a game console or gaming computer, and sending the visual game frames to a thin client. This thin client is only responsible for displaying the received frames and subsequently sending back to the server the user commands. A system like this has the potential to remove costs from consumers and widen the range of people willing and able to play games that traditionally have required an expensive piece of hardware in-home to play. This paper provides an in-depth look into how cloud gaming works as a whole currently and also how it could work in the future. Many who believe that cloud gaming could essentially change the gaming industry have begun to propose improvements and even totally different approaches to the issues surrounding client gaming and this paper will discuss some of these proposals. This paper will also examine the games themselves and how developers may have to change the way they create and execute games to accommodate a growing cloud gaming market.
  • Keywords
    cloud computing; computer games; client gaming; cloud gaming; gaming industry; graphic intensive computation; video game; visual game frames; Cloud computing; Companies; Computers; Games; Servers; Streaming media; Gaikai; OnLive; cloud gaming; game streaming; on-demand-gaming; thin-client gaming;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Ubiquitous and Future Networks (ICUFN), 2015 Seventh International Conference on
  • Conference_Location
    Sapporo
  • ISSN
    2288-0712
  • Type

    conf

  • DOI
    10.1109/ICUFN.2015.7182690
  • Filename
    7182690