DocumentCode
3488637
Title
Blue Banana: resilience to avatar mobility in distributed MMOGs
Author
Legtchenko, Sergey ; Monnet, Sébastien ; Thomas, Gaël
Author_Institution
LIP6, INRIA, UPMC, Paris, France
fYear
2010
fDate
June 28 2010-July 1 2010
Firstpage
171
Lastpage
180
Abstract
Massively Multiplayer Online Games (MMOGs) recently emerged as a popular class of applications with millions of users. To offer acceptable gaming experience, such applications need to render the virtual world surrounding the player with a very low latency. However, current state-of-the-art MMOGs based on peer-to-peer overlays fail to satisfy these requirements. This happens because avatar mobility implies many data exchanges through the overlay. As state-of-the-art overlays do not anticipate this mobility, the needed data is not delivered on time, which leads to transient failures at the application level. To solve this problem, we propose Blue Banana, a mechanism that models and predicts avatar movement, allowing the overlay to adapt itself by anticipation to the MMOG needs. Our evaluation is based on large-scale traces derived from Second life. It shows that our anticipation mechanism decreases by 20% the number of transient failures with only a network overhead of 2%.
Keywords
Internet; avatars; computer games; electronic data interchange; peer-to-peer computing; Blue Banana:; MMOG; avatar mobility; massively multiplayer online game; peer to peer overlay; virtual reality; Avatars; Degradation; Delay; Information retrieval; Large-scale systems; Online Communities/Technical Collaboration; Peer to peer computing; Resilience; Scalability; Second Life;
fLanguage
English
Publisher
ieee
Conference_Titel
Dependable Systems and Networks (DSN), 2010 IEEE/IFIP International Conference on
Conference_Location
Chicago, IL
Print_ISBN
978-1-4244-7500-1
Electronic_ISBN
978-1-4244-7499-8
Type
conf
DOI
10.1109/DSN.2010.5544919
Filename
5544919
Link To Document