DocumentCode :
3491928
Title :
A transputer based simulation of colliding pucks
Author :
Bishop, William ; Hembruch, Mattias
Author_Institution :
Dept. of Electr. & Comput. Eng., Waterloo Univ., Ont., Canada
Volume :
2
fYear :
1995
fDate :
5-8 Sep 1995
Firstpage :
920
Abstract :
The goal of a colliding puck simulator is to predict the movements of pucks on a frictionless, 2-dimensional surface bounded by cushions. When implemented as a parallel discrete event simulation, a colliding puck simulator requires designers to address all of the fundamental issues associated with parallel simulation. For this reason, colliding puck simulations may be used to benchmark the performance of parallel discrete event simulators. Our transputer based implementation of a colliding puck simulator uses the time warp approach to parallel discrete event simulation. Through the use of incremental state-saving and lazy cancellation, the overhead associated with checkpointing and rollbacks is minimized. It is this overhead which limits the speedup of the simulation when implemented on a parallel system. Our results indicate that a significant parallel speedup is possible for a sufficiently complex system of pucks
Keywords :
discrete event simulation; parallel processing; physics computing; time warp simulation; transputer systems; 2-dimensional surface; checkpointing; colliding pucks; frictionless surface; incremental state-saving; lazy cancellation; parallel discrete event simulation; performance; rollbacks; time warp approach; transputer based simulation; Checkpointing; Communication system control; Computational modeling; Computer simulation; Costs; Discrete event simulation; Prediction algorithms; Predictive models; Runtime; Time warp simulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Electrical and Computer Engineering, 1995. Canadian Conference on
Conference_Location :
Montreal, Que.
ISSN :
0840-7789
Print_ISBN :
0-7803-2766-7
Type :
conf
DOI :
10.1109/CCECE.1995.526578
Filename :
526578
Link To Document :
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