• DocumentCode
    3493781
  • Title

    Construction of 3D Virtual Humans from 2D Images

  • Author

    Zhou, Xiaojing ; Zhao, Zhengxu

  • Author_Institution
    Southeast Univ., Nanjing
  • fYear
    2008
  • fDate
    6-8 April 2008
  • Firstpage
    719
  • Lastpage
    724
  • Abstract
    Constructing highly realistic virtual human figures and simulating their motions are gaining real application ground in computer games and virtual reality (VR). This paper presents the construction of a 3D virtual human based on three 2D orthogonal images and a standard 3D human model template. The construction methods used are 1) extracting silhouettes of 2D images; 2) comparing discrepancies between the shapes of the template and the individual 2D orthogonal images; 3) deforming triangular mesh model of the template; 4) matching textures and skeleton system. Static and dynamic virtual human models generated via these methods have realistically modeled the shapes and clothes (texture) of 2D body images and simulated body actions based on relevant motion parameters.
  • Keywords
    avatars; image matching; image motion analysis; image thinning; mesh generation; 2D orthogonal images; 3D human model template; 3D virtual humans; computer games; motion simulation; realistic virtual human figures; skeleton system; texture matching; triangular mesh model; virtual reality; Application software; Biological system modeling; Computational modeling; Computer applications; Computer simulation; Deformable models; Humans; Shape; Skeleton; Virtual reality; skeleton system; static model; virtual figure; virtual human;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Networking, Sensing and Control, 2008. ICNSC 2008. IEEE International Conference on
  • Conference_Location
    Sanya
  • Print_ISBN
    978-1-4244-1685-1
  • Electronic_ISBN
    978-1-4244-1686-8
  • Type

    conf

  • DOI
    10.1109/ICNSC.2008.4525310
  • Filename
    4525310