DocumentCode
3493781
Title
Construction of 3D Virtual Humans from 2D Images
Author
Zhou, Xiaojing ; Zhao, Zhengxu
Author_Institution
Southeast Univ., Nanjing
fYear
2008
fDate
6-8 April 2008
Firstpage
719
Lastpage
724
Abstract
Constructing highly realistic virtual human figures and simulating their motions are gaining real application ground in computer games and virtual reality (VR). This paper presents the construction of a 3D virtual human based on three 2D orthogonal images and a standard 3D human model template. The construction methods used are 1) extracting silhouettes of 2D images; 2) comparing discrepancies between the shapes of the template and the individual 2D orthogonal images; 3) deforming triangular mesh model of the template; 4) matching textures and skeleton system. Static and dynamic virtual human models generated via these methods have realistically modeled the shapes and clothes (texture) of 2D body images and simulated body actions based on relevant motion parameters.
Keywords
avatars; image matching; image motion analysis; image thinning; mesh generation; 2D orthogonal images; 3D human model template; 3D virtual humans; computer games; motion simulation; realistic virtual human figures; skeleton system; texture matching; triangular mesh model; virtual reality; Application software; Biological system modeling; Computational modeling; Computer applications; Computer simulation; Deformable models; Humans; Shape; Skeleton; Virtual reality; skeleton system; static model; virtual figure; virtual human;
fLanguage
English
Publisher
ieee
Conference_Titel
Networking, Sensing and Control, 2008. ICNSC 2008. IEEE International Conference on
Conference_Location
Sanya
Print_ISBN
978-1-4244-1685-1
Electronic_ISBN
978-1-4244-1686-8
Type
conf
DOI
10.1109/ICNSC.2008.4525310
Filename
4525310
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