• DocumentCode
    3496776
  • Title

    Connectionist reinforcement learning for intelligent unit micro management in StarCraft

  • Author

    Shantia, Amirhosein ; Begue, Eric ; Wiering, Marco

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Groningen, Groningen, Netherlands
  • fYear
    2011
  • fDate
    July 31 2011-Aug. 5 2011
  • Firstpage
    1794
  • Lastpage
    1801
  • Abstract
    Real Time Strategy Games are one of the most popular game schemes in PC markets and offer a dynamic environment that involves several interacting agents. The core strategies that need to be developed in these games are unit micro management, building order, resource management, and the game main tactic. Unfortunately, current games only use scripted and fixed behaviors for their artificial intelligence (AI), and the player can easily learn the counter measures to defeat the AI. In this paper, we describe a system based on neural networks that controls a set of units of the same type in the popular game StarCraft. Using the neural networks, the units will either choose a unit to attack or evade from the battlefield. The system uses reinforcement learning combined with neural networks using online Sarsa and neural-fitted Sarsa, both with a short term memory reward function. We also present an incremental learning method for training the units for larger scenarios involving more units using trained neural networks on smaller scenarios. Additionally, we developed a novel sensing system to feed the environment data to the neural networks using separate vision grids. The simulation results show superior performance against the human-made AI scripts in StarCraft.
  • Keywords
    artificial intelligence; computer games; neural nets; software agents; PC markets; StarCraft; artificial intelligence; building order; connectionist reinforcement learning; game main tactic; intelligent unit micro management; interacting agents; neural networks; neural-fitted Sarsa; online Sarsa; realtime strategy games; resource management; short term memory reward function; Games; Learning; Learning systems; Neural networks; Real time systems; Training;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Neural Networks (IJCNN), The 2011 International Joint Conference on
  • Conference_Location
    San Jose, CA
  • ISSN
    2161-4393
  • Print_ISBN
    978-1-4244-9635-8
  • Type

    conf

  • DOI
    10.1109/IJCNN.2011.6033442
  • Filename
    6033442