• DocumentCode
    349693
  • Title

    Strategic concept formation of consumer goods based on knowledge acquisition from questionnaire data

  • Author

    Ishino, Yoko ; Hori, Koichi ; Nakasuka, Shinichi

  • Author_Institution
    Res. Center for Adv. Sci. & Technol., Tokyo Univ., Japan
  • Volume
    1
  • fYear
    1999
  • fDate
    1999
  • Firstpage
    1043
  • Abstract
    Product concept formation, which occurs in the early stage of product development, is critical to the successful development of a new product or to the suitable improvement of a current product. We propose a method for computer aided strategic concept formation based on knowledge acquisition from questionnaire data. The product concept should be developed based on consumers needs that are usually embedded in consumer survey data, and moreover the foresight of a domain expert should be added to it using a domain strategy. To meet these requirements, our proposed method adopts the 3-phased interactive computing process, where (1) evolutionary algorithms such as simulated breeding (including genetic algorithms) and inductive learning techniques are used to extract one type of strategic knowledge, (2) a technique like a simple expert system is used for the other type of strategic knowledge and (3) a reinforcement learning technique is employed to converge thoughts using two types of strategic knowledge. It enables the user to generate a creative and well-grounded product concept based on marketing strategy, while also stimulating user´s creativity. The system called BICSS was developed based on this method. The proposed method has been qualitatively validated by a case study
  • Keywords
    evolutionary computation; expert systems; knowledge acquisition; learning by example; product development; 3-phased interactive computing process; BICSS system; computer aided strategic concept formation; consumer goods; domain expert; domain strategy; evolutionary algorithms; inductive learning techniques; marketing strategy; product concept formation; questionnaire data; reinforcement learning technique; simulated breeding; strategic knowledge; user´s creativity; Computational modeling; Data mining; Evolutionary computation; Expert systems; Genetic algorithms; Knowledge acquisition; Learning; Manufacturing; Packaging; Product development;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man, and Cybernetics, 1999. IEEE SMC '99 Conference Proceedings. 1999 IEEE International Conference on
  • Conference_Location
    Tokyo
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-5731-0
  • Type

    conf

  • DOI
    10.1109/ICSMC.1999.814237
  • Filename
    814237