• DocumentCode
    3497453
  • Title

    Optimizations of data structures, heuristics and algorithms for path-finding on maps

  • Author

    Cazenave, Tristan

  • Author_Institution
    Dept. Informatique, Univ. Paris 8, Saint-Denis
  • fYear
    2006
  • fDate
    22-24 May 2006
  • Firstpage
    27
  • Lastpage
    33
  • Abstract
    This paper presents some optimizations of A* and IDA* for pathfinding on maps. The best optimal pathfinder we present can be up to seven times faster than the commonly used pathfinders as shown by experimental results. We also present algorithms based on IDA* that can be even faster at the cost of optimality. The optimizations concern the data structures used for the open nodes, the admissible heuristic and the re-expansion of points. We uncover a problem related to the non re-expansion of dead-ends for sub-optimal IDA*, and we provide a way to repair it
  • Keywords
    cartography; data structures; graph theory; optimisation; path planning; search problems; A* algorithm optimization; IDA* algorithm optimization; data structure optimizations; game maps; heuristics; map path-finding; mazes; optimal pathfinding; Cost function; Data structures; Heuristic algorithms; Intelligent agent; Navigation; Roads; Robots; Testing; A-star; IDA; game maps; mazes; path-finding;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2006 IEEE Symposium on
  • Conference_Location
    Reno, NV
  • Print_ISBN
    1-4244-0464-9
  • Type

    conf

  • DOI
    10.1109/CIG.2006.311677
  • Filename
    4100104