DocumentCode
3497453
Title
Optimizations of data structures, heuristics and algorithms for path-finding on maps
Author
Cazenave, Tristan
Author_Institution
Dept. Informatique, Univ. Paris 8, Saint-Denis
fYear
2006
fDate
22-24 May 2006
Firstpage
27
Lastpage
33
Abstract
This paper presents some optimizations of A* and IDA* for pathfinding on maps. The best optimal pathfinder we present can be up to seven times faster than the commonly used pathfinders as shown by experimental results. We also present algorithms based on IDA* that can be even faster at the cost of optimality. The optimizations concern the data structures used for the open nodes, the admissible heuristic and the re-expansion of points. We uncover a problem related to the non re-expansion of dead-ends for sub-optimal IDA*, and we provide a way to repair it
Keywords
cartography; data structures; graph theory; optimisation; path planning; search problems; A* algorithm optimization; IDA* algorithm optimization; data structure optimizations; game maps; heuristics; map path-finding; mazes; optimal pathfinding; Cost function; Data structures; Heuristic algorithms; Intelligent agent; Navigation; Roads; Robots; Testing; A-star; IDA; game maps; mazes; path-finding;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2006 IEEE Symposium on
Conference_Location
Reno, NV
Print_ISBN
1-4244-0464-9
Type
conf
DOI
10.1109/CIG.2006.311677
Filename
4100104
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