DocumentCode
3497521
Title
A Coevolutionary Model for The Virus Game
Author
Cowling, P.I. ; Naveed, M.H. ; Hossain, M.A.
Author_Institution
Dept. of Comput., Bradford Univ.
fYear
2006
fDate
38838
Firstpage
45
Lastpage
51
Abstract
In this paper, coevolution is used to evolve artificial neural networks (ANN) which evaluate board positions of a two player zero-sum game (the virus game). The coevolved neural networks play at a level that beats a group of strong hand-crafted AI players. We investigate the performance of coevolution starting from random initial weights and starting with weights that are tuned by gradient based adaptive learning methods (backpropagation, RPROP and iRPROP). The results of coevolutionary experiments show that pre training of the population is highly effective in this case
Keywords
backpropagation; computer games; evolutionary computation; gradient methods; neural nets; artificial neural networks; board position evaluation; coevolutionary model; gradient based adaptive learning; resilient backpropagation; two-player zero-sum game; virus game; Artificial neural networks; Backpropagation; Computer errors; Computer networks; Electronic mail; Evolution (biology); Learning systems; Neural networks; Supervised learning; Unsupervised learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2006 IEEE Symposium on
Conference_Location
Reno, NV
Print_ISBN
1-4244-0464-9
Type
conf
DOI
10.1109/CIG.2006.311680
Filename
4100107
Link To Document