DocumentCode :
3497598
Title :
Towards the Co-Evolution of Influence Map Tree Based Strategy Game Players
Author :
Miles, Chris ; Louis, Sushil J.
Author_Institution :
Dept. of Comput. Sci. & Eng., Nevada Univ., Reno, NV
fYear :
2006
fDate :
22-24 May 2006
Firstpage :
75
Lastpage :
82
Abstract :
We investigate the use of genetic algorithms to play real-time computer strategy games. To overcome the knowledge acquisition bottleneck found in using traditional expert systems, scripts, or decision trees we use genetic algorithms to evolve game players. The spatial decision makers in our game players use influence maps as a basic building block from which they construct and evolve trees containing complex game playing strategies. Information from influence map trees is combined with that from an A* pathfinder, and used by another genetic algorithm to solve the allocation problems present within many game decisions. As a first step towards evolving strategic players we develop this system in the context of a tactical game. Results show the co-evolution of coordinated attacking and defending strategies superior to their hand-coded counterparts
Keywords :
computer games; decision making; genetic algorithms; knowledge acquisition; path planning; real-time systems; trees (mathematics); A* pathfinder; genetic algorithms; influence map tree based strategy game player coevolution; knowledge acquisition; real-time computer strategy games; spatial decision making; tactical game; Computer architecture; Computer science; Decision making; Earth; Game theory; Genetic algorithms; Genetic engineering; Humans; Real time systems; Resource management;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2006 IEEE Symposium on
Conference_Location :
Reno, NV
Print_ISBN :
1-4244-0464-9
Type :
conf
DOI :
10.1109/CIG.2006.311684
Filename :
4100111
Link To Document :
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