• DocumentCode
    3497598
  • Title

    Towards the Co-Evolution of Influence Map Tree Based Strategy Game Players

  • Author

    Miles, Chris ; Louis, Sushil J.

  • Author_Institution
    Dept. of Comput. Sci. & Eng., Nevada Univ., Reno, NV
  • fYear
    2006
  • fDate
    22-24 May 2006
  • Firstpage
    75
  • Lastpage
    82
  • Abstract
    We investigate the use of genetic algorithms to play real-time computer strategy games. To overcome the knowledge acquisition bottleneck found in using traditional expert systems, scripts, or decision trees we use genetic algorithms to evolve game players. The spatial decision makers in our game players use influence maps as a basic building block from which they construct and evolve trees containing complex game playing strategies. Information from influence map trees is combined with that from an A* pathfinder, and used by another genetic algorithm to solve the allocation problems present within many game decisions. As a first step towards evolving strategic players we develop this system in the context of a tactical game. Results show the co-evolution of coordinated attacking and defending strategies superior to their hand-coded counterparts
  • Keywords
    computer games; decision making; genetic algorithms; knowledge acquisition; path planning; real-time systems; trees (mathematics); A* pathfinder; genetic algorithms; influence map tree based strategy game player coevolution; knowledge acquisition; real-time computer strategy games; spatial decision making; tactical game; Computer architecture; Computer science; Decision making; Earth; Game theory; Genetic algorithms; Genetic engineering; Humans; Real time systems; Resource management;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2006 IEEE Symposium on
  • Conference_Location
    Reno, NV
  • Print_ISBN
    1-4244-0464-9
  • Type

    conf

  • DOI
    10.1109/CIG.2006.311684
  • Filename
    4100111