Title :
NPCs and Chatterbots with Personality and Emotional Response
Author_Institution :
Intelligent Syst. Lab., Indiana Univ. South Bend, IN
Abstract :
Chatterbots are computer programs that simulate intelligent conversation. They are situated between games and toys, as their aim is mostly to be entertaining, but the user doesn´t have to follow precise rules when playing with the program. Currently business and educational applications have started to emerge as a further development of the idea of intelligent dialog. For the game industry, they come close to the concept of NPC, or non-player character, and they may become part of making such virtual beings more believable and life-like in the future. In this paper we present application introducing an emotional component designed to enhance the realism of the conversation
Keywords :
artificial intelligence; computer games; Chatterbots; computer programs; emotional component; intelligent conversation; nonplayer character; Application software; Artificial intelligence; Books; Computational modeling; Computer simulation; Databases; Humans; Intelligent systems; Natural languages; Pattern matching; Intelligent NPCs;
Conference_Titel :
Computational Intelligence and Games, 2006 IEEE Symposium on
Conference_Location :
Reno, NV
Print_ISBN :
1-4244-0464-9
DOI :
10.1109/CIG.2006.311693