DocumentCode :
3497812
Title :
A Behavior-Based Architecture for Realistic Autonomous Ship Control
Author :
Olenderski, Adam ; Nicolescu, Monica ; Louis, Sushil J.
Author_Institution :
Dept. of Comput. Sci. & Eng., Nevada Univ., Reno, NV
fYear :
2006
fDate :
38838
Firstpage :
148
Lastpage :
155
Abstract :
Game environments provide a good domain for serious simulations such as those used in training navy conning officers. Currently, a typical training scenario requires multiple personnel to play each of the boats and thus is expensive. We propose an approach to addressing this issue by developing intelligent, autonomous controllers for each boat. Significant challenges toward achieving these goals are the realism of behavior exhibited by the automated boats and their realtime response to change. In this paper we describe a control architecture that enables the real-time response of boats and the repertoire of realistic behaviors we developed for this application. We demonstrate the capabilities of our system with experimental results
Keywords :
computer based training; computer games; marine vehicles; behavior-based architecture; game environment; navy conning officer training; realistic autonomous ship control; Automatic control; Boats; Computer architecture; Computer science; Costs; Marine vehicles; Navigation; Personnel; Robot kinematics; Robustness; Training Games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2006 IEEE Symposium on
Conference_Location :
Reno, NV
Print_ISBN :
1-4244-0464-9
Type :
conf
DOI :
10.1109/CIG.2006.311694
Filename :
4100121
Link To Document :
بازگشت