DocumentCode :
3497861
Title :
A Comparison of Different Adaptive Learning Techniques for Opponent Modelling in the Game of Guess It
Author :
Di Pietro, A. ; Barone, Luigi ; While, Lyndon
Author_Institution :
Sch. of Comput. Sci. & Software Eng., Western Australia Univ., Perth, WA
fYear :
2006
fDate :
38838
Firstpage :
173
Lastpage :
180
Abstract :
Guess It is a simple card game of bluffing and opponent modelling designed by Rufus Isaacs of the Rand Corporation. In this paper, we discuss the technical details needed to equip an adaptive learning algorithm with the ability to play the game and report a series of experiments that compare the performance of different learning techniques. Our results show that in most cases the different techniques produce perfect countering strategies against a number of fixed opponents, although there are differences in the speed of learning and robustness to change between the different algorithms. We further report experiments where the learning techniques compete against each other in a coadaptive setting
Keywords :
computer games; games of skill; learning (artificial intelligence); Guess It; adaptive learning; card game; opponent modelling; Computational intelligence; Computer science; Game theory; Humans; Intelligent agent; Machine intelligence; Particle swarm optimization; Psychology; Robustness; Software engineering; Adaptive Learning; Guess It; Opponent Modelling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2006 IEEE Symposium on
Conference_Location :
Reno, NV
Print_ISBN :
1-4244-0464-9
Type :
conf
DOI :
10.1109/CIG.2006.311697
Filename :
4100124
Link To Document :
بازگشت