DocumentCode
3497861
Title
A Comparison of Different Adaptive Learning Techniques for Opponent Modelling in the Game of Guess It
Author
Di Pietro, A. ; Barone, Luigi ; While, Lyndon
Author_Institution
Sch. of Comput. Sci. & Software Eng., Western Australia Univ., Perth, WA
fYear
2006
fDate
38838
Firstpage
173
Lastpage
180
Abstract
Guess It is a simple card game of bluffing and opponent modelling designed by Rufus Isaacs of the Rand Corporation. In this paper, we discuss the technical details needed to equip an adaptive learning algorithm with the ability to play the game and report a series of experiments that compare the performance of different learning techniques. Our results show that in most cases the different techniques produce perfect countering strategies against a number of fixed opponents, although there are differences in the speed of learning and robustness to change between the different algorithms. We further report experiments where the learning techniques compete against each other in a coadaptive setting
Keywords
computer games; games of skill; learning (artificial intelligence); Guess It; adaptive learning; card game; opponent modelling; Computational intelligence; Computer science; Game theory; Humans; Intelligent agent; Machine intelligence; Particle swarm optimization; Psychology; Robustness; Software engineering; Adaptive Learning; Guess It; Opponent Modelling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2006 IEEE Symposium on
Conference_Location
Reno, NV
Print_ISBN
1-4244-0464-9
Type
conf
DOI
10.1109/CIG.2006.311697
Filename
4100124
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