• DocumentCode
    3497861
  • Title

    A Comparison of Different Adaptive Learning Techniques for Opponent Modelling in the Game of Guess It

  • Author

    Di Pietro, A. ; Barone, Luigi ; While, Lyndon

  • Author_Institution
    Sch. of Comput. Sci. & Software Eng., Western Australia Univ., Perth, WA
  • fYear
    2006
  • fDate
    38838
  • Firstpage
    173
  • Lastpage
    180
  • Abstract
    Guess It is a simple card game of bluffing and opponent modelling designed by Rufus Isaacs of the Rand Corporation. In this paper, we discuss the technical details needed to equip an adaptive learning algorithm with the ability to play the game and report a series of experiments that compare the performance of different learning techniques. Our results show that in most cases the different techniques produce perfect countering strategies against a number of fixed opponents, although there are differences in the speed of learning and robustness to change between the different algorithms. We further report experiments where the learning techniques compete against each other in a coadaptive setting
  • Keywords
    computer games; games of skill; learning (artificial intelligence); Guess It; adaptive learning; card game; opponent modelling; Computational intelligence; Computer science; Game theory; Humans; Intelligent agent; Machine intelligence; Particle swarm optimization; Psychology; Robustness; Software engineering; Adaptive Learning; Guess It; Opponent Modelling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2006 IEEE Symposium on
  • Conference_Location
    Reno, NV
  • Print_ISBN
    1-4244-0464-9
  • Type

    conf

  • DOI
    10.1109/CIG.2006.311697
  • Filename
    4100124