• DocumentCode
    3497968
  • Title

    Trappy Minimax - using Iterative Deepening to Identify and Set Traps in Two-Player Games

  • Author

    Gordon, V. Scott ; Reda, Ahmed

  • Author_Institution
    CSU, Sacramento, CA
  • fYear
    2006
  • fDate
    38838
  • Firstpage
    205
  • Lastpage
    210
  • Abstract
    Trappy minimax is a game-independent extension of the minimax adversarial search algorithm that attempts to take advantage of human frailty. Whereas minimax assumes best play by the opponent, trappy minimax tries to predict when an opponent might make a mistake by comparing the various scores returned through iterative-deepening. Sometimes it chooses a slightly inferior move, if there is an indication that the opponent may fall into a trap, and if the potential profit is high. The algorithm was implemented in an Othello program named Desdemona, and tested against both computer and human opponents. Desdemona achieved a higher rating against human opposition on Yahoo! Games when using the trappy algorithm than when it used standard minimax
  • Keywords
    computer games; iterative methods; minimax techniques; Desdemona; Othello program; human frailty; iterative deepening; minimax adversarial search algorithm; trappy minimax; two-player games; Acceleration; Humans; Iterative algorithms; Joining processes; Minimax techniques; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2006 IEEE Symposium on
  • Conference_Location
    Reno, NV
  • Print_ISBN
    1-4244-0464-9
  • Type

    conf

  • DOI
    10.1109/CIG.2006.311702
  • Filename
    4100129