DocumentCode
3497998
Title
Evaluating Individual Player Strategies in a Collaborative Incomplete-Information Agent-Based Game Playing Environment
Author
de Silva Garza, A.G.
Author_Institution
Dept. of Comput. Eng., Instituto Tecnologico Autonomo de Mexico
fYear
2006
fDate
22-24 May 2006
Firstpage
211
Lastpage
216
Abstract
In Spanish-speaking countries, the game of dominoes is usually played by four people divided into two teams, with teammates sitting opposite each other. The players cannot communicate with each other or receive information from onlookers while a game is being played. Each player only knows for sure which tiles he/she has available in order to make a play, but must make inferences about the plays that the other participants can make in order to try to ensure that his/her team wins the game. The game is governed by a set of standardized rules, and successful play involves the use of highly-developed mathematical, reasoning and decision-making skills. In this paper we describe a computer system designed to simulate the game of dominoes by using four independent game-playing agents split into teams of two. The agents have been endowed with different strategies, including the traditional strategy followed by experienced human players. An experiment is described in which the success of each implemented strategy is evaluated compared to the traditional one. The results of the experiment are given and discussed, and possible future extensions mentioned
Keywords
computer games; software agents; agent-based game playing environment; computer system design; dominoes; individual player strategies; Collaboration; Computational modeling; Computer architecture; Computer simulation; Context; Decision making; Game theory; Helium; Humans; Tiles;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2006 IEEE Symposium on
Conference_Location
Reno, NV
Print_ISBN
1-4244-0464-9
Type
conf
DOI
10.1109/CIG.2006.311703
Filename
4100130
Link To Document