DocumentCode :
3498023
Title :
Towards Generation of Complex Game Worlds
Author :
Menezer, T.L.T. ; Baptista, Tiago R. ; Costa, Ernesto J F
Author_Institution :
Dept. of Comput. Sci., Coimbra Univ.
fYear :
2006
fDate :
38838
Firstpage :
224
Lastpage :
229
Abstract :
This paper proposes a new paradigm for the generation of game worlds using principles from the science of complexity. It argues that through the emergence of complex phenomena from simple interactions and building blocks, game worlds capable of surprise and of showing creative behavior may be evolved. A conceptual model incorporating these principles is described and BitBang, a software framework implementing this model, is presented. Usage examples are given and implications for game design are addressed
Keywords :
computational complexity; computer games; BitBang; complex game world; game design strategy; Artificial intelligence; Chaos; Computer displays; Computer science; Fellows; Game theory; Hardware; Humans; Military computing; Software;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2006 IEEE Symposium on
Conference_Location :
Reno, NV
Print_ISBN :
1-4244-0464-9
Type :
conf
DOI :
10.1109/CIG.2006.311705
Filename :
4100132
Link To Document :
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