DocumentCode
3500609
Title
Structure analysis of social network on multi-activities in MMOG
Author
Pang, Sheng ; Chen, Changjia ; Xu, Chao
Author_Institution
Sch. of Electr. & Info Eng., Beijing Jiaotong Univ., Beijing, China
Volume
4
fYear
2009
fDate
8-9 Aug. 2009
Firstpage
147
Lastpage
152
Abstract
Massive multiplayer online games (MMOG) have attracted millions of players recently. Players organize themselves voluntarily and fulfill collective tasks together. In these games each player can join different activities. One player may show different social relationship with others in different activities. In the paper we tried to disclose the structure characteristics of players in different activities based on datasets of WoW. We proposed the time-based incremental label propagation algorithm to search the cliques accurately and quickly. Then we analyzed community structure characteristics on multi-activities. It´s shown that the existing guild organization cannot satisfy the requirements of multi-activities in MMOG, which motivates us to devise new community communication channels and platforms in future.
Keywords
computer games; social networking (online); MMOG; massive multiplayer online games; social network; structure analysis; time-based incremental label propagation; MMOG; behavior; community; social network;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing, Communication, Control, and Management, 2009. CCCM 2009. ISECS International Colloquium on
Conference_Location
Sanya
Print_ISBN
978-1-4244-4247-8
Type
conf
DOI
10.1109/CCCM.2009.5267742
Filename
5267742
Link To Document