DocumentCode
3501285
Title
Classify players based on player relationship network in MMOG
Author
Pang, Sheng ; Chen, Changjia ; Yang, Yue
Author_Institution
Sch. of Electr. & info Eng., Beijing Jiaotong Univ., Beijing, China
Volume
4
fYear
2009
fDate
8-9 Aug. 2009
Firstpage
143
Lastpage
146
Abstract
The economy crisis swept all over the world in 2008, but theindustry of massive multi-player online game (MMOG) did pretty well through last year. The major reason of that should be the enormous growth of the game players and their payments. The interactive behaviors among those players in MMOG make up of a complex relationship network. Based on our study, the core players of relationship network influence the other players because of the interactive pattern of MMOG. We classify players based on degree distribution of the relationship network, and apply the methods to two types of MMOG with different payment patterns. Then we come to a conclusion that the game companies should pay more attention on the demand of the core players. Our study in this paper should be used to improve the current E-game system design and strategies.
Keywords
behavioural sciences; computer games; entertainment; interactive systems; pattern classification; E-game system design; game players; interactive pattern; massive multiplayer online game; payment pattern; player classification; player interactive behavior; player relationship network; Communication system control; Computer network management; Computer networks; Costs; Distribution functions; Engineering management; Internet; Probability; Statistical distributions; Taxonomy; MMOG; behavior; degree; distribution;
fLanguage
English
Publisher
ieee
Conference_Titel
Computing, Communication, Control, and Management, 2009. CCCM 2009. ISECS International Colloquium on
Conference_Location
Sanya
Print_ISBN
978-1-4244-4247-8
Type
conf
DOI
10.1109/CCCM.2009.5267810
Filename
5267810
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