Title :
Classify players based on player relationship network in MMOG
Author :
Pang, Sheng ; Chen, Changjia ; Yang, Yue
Author_Institution :
Sch. of Electr. & info Eng., Beijing Jiaotong Univ., Beijing, China
Abstract :
The economy crisis swept all over the world in 2008, but theindustry of massive multi-player online game (MMOG) did pretty well through last year. The major reason of that should be the enormous growth of the game players and their payments. The interactive behaviors among those players in MMOG make up of a complex relationship network. Based on our study, the core players of relationship network influence the other players because of the interactive pattern of MMOG. We classify players based on degree distribution of the relationship network, and apply the methods to two types of MMOG with different payment patterns. Then we come to a conclusion that the game companies should pay more attention on the demand of the core players. Our study in this paper should be used to improve the current E-game system design and strategies.
Keywords :
behavioural sciences; computer games; entertainment; interactive systems; pattern classification; E-game system design; game players; interactive pattern; massive multiplayer online game; payment pattern; player classification; player interactive behavior; player relationship network; Communication system control; Computer network management; Computer networks; Costs; Distribution functions; Engineering management; Internet; Probability; Statistical distributions; Taxonomy; MMOG; behavior; degree; distribution;
Conference_Titel :
Computing, Communication, Control, and Management, 2009. CCCM 2009. ISECS International Colloquium on
Conference_Location :
Sanya
Print_ISBN :
978-1-4244-4247-8
DOI :
10.1109/CCCM.2009.5267810