DocumentCode :
3504585
Title :
Motivation based difficulty adaptation for therapeutic games
Author :
Hocine, Nadia ; Gouaïch, Abdelkader ; Loreto, Ines Di ; Joab, Michelle
Author_Institution :
Lab. of Inf., Robot. & Microelectron. (LIRMM), Montpellier 2 Univ., Montpellier, France
fYear :
2011
fDate :
16-18 Nov. 2011
Firstpage :
1
Lastpage :
8
Abstract :
A post-stroke rehabilitation based on therapeutic serious game can be a useful approach to increase rehabilitation volume by maintaining patients´ motivation and engagement. In particular, a dynamic difficulty adaptation technique of therapeutic tasks allows increasing patients´ motivation by adapting the game difficulty to the patients´ capabilities. This paper presents a difficulty adaptation technique dedicated to a family of therapeutic games for upper limb rehabilitation. The proposed technique provides a generic real-time adaptation module to dynamically adjust the game difficulty to each patient according to his profile and observed performances. A pre-pilot experiment is presented to demonstrate how this technique has been implemented and could be integrated to post-stroke therapeutic games.
Keywords :
computer games; patient rehabilitation; patient treatment; dynamic difficulty adaptation technique; game difficulty; motivation based difficulty adaptation; post-stroke rehabilitation; therapeutic serious game; upper limb rehabilitation; Adaptation models; Context; Games; Medical treatment; Real time systems; Solid modeling; Training; Game Difficulty Adaptation; Post-Stroke Rehabilitation; Therapeutic Game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Serious Games and Applications for Health (SeGAH), 2011 IEEE 1st International Conference on
Conference_Location :
Braga
Print_ISBN :
978-1-4673-0433-7
Type :
conf
DOI :
10.1109/SeGAH.2011.6165459
Filename :
6165459
Link To Document :
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