DocumentCode
3506254
Title
A study on the stereoscopic virtual reality for networked system
Author
Sung, Choi ; Ho, Baek Cheong
Author_Institution
Dept. of Comput. Sci., Namseoul Univ., South Korea
Volume
2
fYear
1999
fDate
36495
Firstpage
1487
Abstract
Networked virtual reality systems provide a consistent virtual world to users distributed across long distances, and have been widely applied in the network game, edutainment, and architectural areas. Large processing requirements, however, have made these systems operable only on the platforms of high-performance graphics workstations. This paper presents several problems concerning networked virtual reality systems; two problems related to 3D graphical processing, and the other related to network bandwidth and transmission delay. Finally suggested solutions to these problems and an analysis of their performance effect on an architectural simulation application are discussed
Keywords
civil engineering computing; computer networks; three-dimensional displays; user interfaces; virtual reality; 3D graphical processing; architectural simulation; high-performance graphics workstations; network bandwidth; networked virtual reality systems; stereoscopic virtual reality; transmission delay; Buildings; Computer science; Helicopters; Information analysis; Information representation; Internet; Performance analysis; Resource management; Space exploration; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
TENCON 99. Proceedings of the IEEE Region 10 Conference
Conference_Location
Cheju Island
Print_ISBN
0-7803-5739-6
Type
conf
DOI
10.1109/TENCON.1999.818715
Filename
818715
Link To Document