DocumentCode :
3507149
Title :
Enhancing effectiveness of motor rehabilitation using kinect motion sensing technology
Author :
Roy, Anil K. ; Soni, Yash ; Dubey, Souvik
Author_Institution :
Dhirubhai Ambani Inst. of Inf. & Commun. Technol., Gandhinagar, India
fYear :
2013
fDate :
23-24 Aug. 2013
Firstpage :
298
Lastpage :
304
Abstract :
Serious games and their use in healthcare applications are rapidly growing areas of interest for researchers and practitioners. It has been observed that the physically disabled persons typically lack enthusiasm for rehabilitation. This hinders their recovery and ability to care for themselves. Using research and recommendations from therapists, we developed a product, Kinect-o-Therapy, that involved implementation of exercise routines targeting different parts of the body and aided people with motor disabilities stemming from cerebral palsy, spinal cord injury, post stroke and hereditary muscle ailments amongst others. Kinect-o-Therapy incorporates serious games that process 3D input using the Microsoft Kinect motion sensor to build an effective rehabilitation system. It is a plug-and-play type product that gives feedback to the patient and the doctors to monitor performance. The game environment and feedback mechanism ensure patients involvement and high motivation to carry out these exercise routines regularly. Real-life testing of Kinect-o-Therapy shows that patients and physiotherapists both find it quite engaging, easy-to-use and a motivational alternative of rehabilitation.
Keywords :
handicapped aids; health care; muscle; neurophysiology; patient monitoring; patient rehabilitation; patient treatment; serious games (computing); virtual reality; 3D input process; Kinect-o-Therapy; Microsoft Kinect motion sensor; cerebral palsy; exercise routines; feedback mechanism; game environment; healthcare applications; hereditary muscle ailments; kinect motion sensing technology; motor disabilities; motor rehabilitation effectiveness; performance monitoring; physical rehabilitation; physically disabled persons; plug-and-play type product; real-life testing; serious games; spinal cord injury; therapist recommendations; Games; Medical treatment; Sensors; Software; Three-dimensional displays; Tracking; Games for Physical Therapy; Kinect; Motion Capture; Motor Disabilities; Natural User Interface; Physical Rehabilitation; Serious Games; Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Global Humanitarian Technology Conference: South Asia Satellite (GHTC-SAS), 2013 IEEE
Conference_Location :
Trivandrum
Print_ISBN :
978-1-4799-1094-6
Type :
conf
DOI :
10.1109/GHTC-SAS.2013.6629934
Filename :
6629934
Link To Document :
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