DocumentCode
3510242
Title
A GPU-based Framework for Large-scale Multi-Agent Traffic Simulations
Author
Sano, Yousuke ; Fukuta, Naoki
Author_Institution
Grad. Sch. of Inf., Shizuoka Univ., Hamamatsu, Japan
fYear
2013
fDate
Aug. 31 2013-Sept. 4 2013
Firstpage
262
Lastpage
267
Abstract
In order to improve the reproducibility of real situations, agents should respond to dynamic environmental changes, as well as considering efficient computation of them since the simulation often becomes huge scale. In this paper, an approach and the basic architecture for GPGPU-based efficient and scalable framework is presented, by applying OpenCL-based multi-platform agent code conversion engine. We present a prototype implementation of the framework to easily test and try the implemented path planning codes in various settings.
Keywords
digital simulation; graphics processing units; multi-agent systems; traffic engineering computing; GPGPU-based efficient scalable framework; GPU-based framework; OpenCL-based multi-platform agent code conversion engine; large-scale multi agent traffic simulations; path planning codes; Atmospheric modeling; Computational modeling; Graphics processing units; Path planning; Roads; Runtime; Scalability; GPU computing; multiagent system; traffic simulation;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Applied Informatics (IIAIAAI), 2013 IIAI International Conference on
Conference_Location
Los Alamitos, CA
Print_ISBN
978-1-4799-2134-8
Type
conf
DOI
10.1109/IIAI-AAI.2013.75
Filename
6630357
Link To Document