• DocumentCode
    3510242
  • Title

    A GPU-based Framework for Large-scale Multi-Agent Traffic Simulations

  • Author

    Sano, Yousuke ; Fukuta, Naoki

  • Author_Institution
    Grad. Sch. of Inf., Shizuoka Univ., Hamamatsu, Japan
  • fYear
    2013
  • fDate
    Aug. 31 2013-Sept. 4 2013
  • Firstpage
    262
  • Lastpage
    267
  • Abstract
    In order to improve the reproducibility of real situations, agents should respond to dynamic environmental changes, as well as considering efficient computation of them since the simulation often becomes huge scale. In this paper, an approach and the basic architecture for GPGPU-based efficient and scalable framework is presented, by applying OpenCL-based multi-platform agent code conversion engine. We present a prototype implementation of the framework to easily test and try the implemented path planning codes in various settings.
  • Keywords
    digital simulation; graphics processing units; multi-agent systems; traffic engineering computing; GPGPU-based efficient scalable framework; GPU-based framework; OpenCL-based multi-platform agent code conversion engine; large-scale multi agent traffic simulations; path planning codes; Atmospheric modeling; Computational modeling; Graphics processing units; Path planning; Roads; Runtime; Scalability; GPU computing; multiagent system; traffic simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Advanced Applied Informatics (IIAIAAI), 2013 IIAI International Conference on
  • Conference_Location
    Los Alamitos, CA
  • Print_ISBN
    978-1-4799-2134-8
  • Type

    conf

  • DOI
    10.1109/IIAI-AAI.2013.75
  • Filename
    6630357