DocumentCode :
3510242
Title :
A GPU-based Framework for Large-scale Multi-Agent Traffic Simulations
Author :
Sano, Yousuke ; Fukuta, Naoki
Author_Institution :
Grad. Sch. of Inf., Shizuoka Univ., Hamamatsu, Japan
fYear :
2013
fDate :
Aug. 31 2013-Sept. 4 2013
Firstpage :
262
Lastpage :
267
Abstract :
In order to improve the reproducibility of real situations, agents should respond to dynamic environmental changes, as well as considering efficient computation of them since the simulation often becomes huge scale. In this paper, an approach and the basic architecture for GPGPU-based efficient and scalable framework is presented, by applying OpenCL-based multi-platform agent code conversion engine. We present a prototype implementation of the framework to easily test and try the implemented path planning codes in various settings.
Keywords :
digital simulation; graphics processing units; multi-agent systems; traffic engineering computing; GPGPU-based efficient scalable framework; GPU-based framework; OpenCL-based multi-platform agent code conversion engine; large-scale multi agent traffic simulations; path planning codes; Atmospheric modeling; Computational modeling; Graphics processing units; Path planning; Roads; Runtime; Scalability; GPU computing; multiagent system; traffic simulation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Applied Informatics (IIAIAAI), 2013 IIAI International Conference on
Conference_Location :
Los Alamitos, CA
Print_ISBN :
978-1-4799-2134-8
Type :
conf
DOI :
10.1109/IIAI-AAI.2013.75
Filename :
6630357
Link To Document :
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