DocumentCode :
3513463
Title :
Multistage Congestion Games for live streaming
Author :
Rossi, Giovanni ; D´Angelo, Gabriele ; Ferretti, Stefano
Author_Institution :
Dept. of Comput. Sci., Univ. of Bologna, Bologna, Italy
fYear :
2010
fDate :
22-25 June 2010
Firstpage :
830
Lastpage :
833
Abstract :
We model peer-to-peer live streaming as a multistage congestion game where certain strategy restrictions allow, at equilibrium, to minimize both streaming duration and congestion. We also propose a distributed algorithm (ConGaS) that can be easily executed at peers, enabling them to coordinate toward streaming optimization. Finally, ConGaS is compared against two other dissemination policies through experimental evaluation, and simulations confirm the viability and efficacy of the former.
Keywords :
Computer science; Distributed algorithms; Games; Media; Peer to peer computing; Protocols; Receivers;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computers and Communications (ISCC), 2010 IEEE Symposium on
Conference_Location :
Riccione, Italy
ISSN :
1530-1346
Print_ISBN :
978-1-4244-7754-8
Type :
conf
DOI :
10.1109/ISCC.2010.5546779
Filename :
5546779
Link To Document :
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