• DocumentCode
    3516988
  • Title

    Hierarchical processing architecture for an air-hockey robot system

  • Author

    Namiki, Akio ; Matsushita, Shiho ; Ozeki, Takashi ; Nonami, Kenzo

  • Author_Institution
    Grad. Sch. of Eng., Chiba Univ., Chiba, Japan
  • fYear
    2013
  • fDate
    6-10 May 2013
  • Firstpage
    1187
  • Lastpage
    1192
  • Abstract
    In this study, we design a novel air-hockey robot system that switches strategies according to the playing styles of its opponent. The system consists of a four-axis robot arm and two high-speed vision sensors. We control the robot using visual information received at a rate of 500Hz. The control system consists of three layers: motion control, short-term strategy, and long-term strategy. In the motion control layer, the robot is controlled by visual information of the puck. In the short-term strategy layer, motion of the robot is changed according to the motion characteristics of the puck. In the long-term strategy layer, the motion of the robot is changed according to the playing style of the opponent. By integrating the three control layers, the robot exhibits human-like reactions, which increase the appeal of the game. Experimental results verify the effectiveness of our proposed method.
  • Keywords
    motion control; robots; sport; air-hockey robot system; four-axis robot arm; frequency 500 Hz; hierarchical processing architecture; long-term strategy layer; motion characteristics; motion control layer; short-term strategy layer; switches strategy; two high-speed vision sensors; visual information; Games; Histograms; Robots; Switches; Trajectory; Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robotics and Automation (ICRA), 2013 IEEE International Conference on
  • Conference_Location
    Karlsruhe
  • ISSN
    1050-4729
  • Print_ISBN
    978-1-4673-5641-1
  • Type

    conf

  • DOI
    10.1109/ICRA.2013.6630722
  • Filename
    6630722